Loss Penalty..

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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alexzhz
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Loss Penalty..

Post by alexzhz »

I don't know how TOAW calculate Loss Penalty,can someone explain this?
I'm so surprise that my Loss Penalty is much higher than my opponent while my loss rate is really less than enemy.I'm puzzled completely,I've tried many ways to explain this result but I'm sure only guess is not helpful.[8|]
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larryfulkerson
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RE: Loss Penalty..

Post by larryfulkerson »

Is this the loss penalty you're talking about? If so, I have no idea how it's calculated either. I'd be interested to hear someone speak to this issue as well.

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Curtis Lemay
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RE: Loss Penalty..

Post by Curtis Lemay »

ORIGINAL: Spider

I don't know how TOAW calculate Loss Penalty,can someone explain this?
I'm so surprise that my Loss Penalty is much higher than my opponent while my loss rate is really less than enemy.I'm puzzled completely,I've tried many ways to explain this result but I'm sure only guess is not helpful.[8|]

The loss penalty is based upon the difference in cumulative equipment AP between what your total force (on and off map) had at the start of the scenario and its current total. This is then scaled relative to the total on-map VPs in some fashion.

This means that losing high AP equipment (like artillery and heavy bombers) is more costly than losing low AP equipment (like trucks and fighters). It also means that disbanding units will cause a bump up in the penalty, until the disbanded equipment is re-distributed back onto the on-map forces. It also means that replacements reduce the penalty as they are distributed to on-map forces. So a force with comparably higher replacement rates can suffer higher real losses yet have a lower loss penalty.
My TOAW web site:

Bob Cross's TOAW Site
SMK-at-work
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RE: Loss Penalty..

Post by SMK-at-work »

So what does it actually do after all that?
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alexzhz
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RE: Loss Penalty..

Post by alexzhz »

Copy that.
Thanks![;)]
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Curtis Lemay
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RE: Loss Penalty..

Post by Curtis Lemay »

ORIGINAL: SMK-at-work

So what does it actually do after all that?

?? The enemy loss penalty is added to your victory total and the friendly loss penalty is subtracted from it. There is also an event trigger based upon it.
My TOAW web site:

Bob Cross's TOAW Site
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