Which new options should you use?

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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rsharp@advancedgamin
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Which new options should you use?

Post by rsharp@advancedgamin »

The just released 3.9.4 beta introduces several new options. The implications of these options are far reaching and sometimes impact each other.

The purpose of this thread is ask the experts kick in on which options they use and why. Database and scenario editors should state which database or scenarios they edit so users can know which options work best with which scenarios.

More on the new options:
tm.asp?m=2025237
Russell
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FreekS
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RE: Which new options should you use?

Post by FreekS »

My recommended set of enabled options (and the set I'll test my scens with) are:

MissionPatrolAggressive -
allows e.g AI-ships on patrol missions to also carry out shore bombardments when in range

MissionTransitAggresive -
allows e.g. AI-ships on transit missions to also carry out shore bombardments when in range

MissionStrikeRedundant -
allows multiple airstrike missions I set for the AI to attack the same target to all launch instead of one by one and awaiting outcome of each before launching next

MissionStrikePersistant -
allows AI-airstrikes to continue towards the target even when they only have a partial fix on the target location

UseNukes -
Enables player and AI to use nuclear weapons (for some scens)

At this point I think I will not use the others:

AlternateBombRange -
Bomb ranges become irrealistically long both at vLow and at vHigh altitudes

MissionPatrolRestrictedZone -
my scen AI-patrol zones are designed to be small and planes should be able to exit them to intercept targets

MissionReconRestrictedType - I've not tested this one yet


I'm not saying above are 'the right' settings, just the settings I have been using to test my scenario collection; and the ones I think I will base the design of new scenario's and any repairs of older scens on

Freek
Anonymous

RE: Which new options should you use?

Post by Anonymous »

Hello,

using this beta there is the problem, that interceptors leave patrol zones despite MissionPatrolZoneRestricted is activated. I´ve sent a test scen to Rusty, he has confirmed that issue.

My current opt-file settings are attached.

Image
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