Proximity of HQ's to Units

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thantis
Posts: 161
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Proximity of HQ's to Units

Post by thantis »

I've been playing WIR since the beginning (and Second Front before that), but I have one question that I've never been able to have adequately answered:

How close do HQ's need to be to the units that are under its control? I know that units need to be within five hexes to get special supply - but can an HQ control units all over the map, or is there a hex limitation?


Also, what is the effect of assigning HQ's to other HQ's (like German Army HQ's being assigned to Army Group HQ's then up to OKH?


Thanks, and I look forward to your replies.
Never Underestimate the Power of a Small Tactical Nuclear Weapon.....
Rundstedt
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Similar question

Post by Rundstedt »

I have a similar question about the proximity of HQ's. I've always thought HQ's had to be about 5 hexes near the sub-unit? I must be very,very wrong. No wonder I lost so many HQ's in my last ampaign... :rolleyes:

Are there any benefitsof having a HQ positioned close to a unit??


Curious Regards, von Rundstedt (OB WEST)
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
czerpak
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Location: Poland

Re: Similar question

Post by czerpak »

Originally posted by Rundstedt

Are there any benefitsof having a HQ positioned close to a unit??

Curious Regards, von Rundstedt (OB WEST)
Herr Feldmarschall,
havent found any so far, since I dont use Special Supply and I dont want HQ to reinforce fighting units. Only thing I keep in mind is planes range for CAP and ground support. I didnt notice any penalties ( in readiness or whatever else) even with subunits being place in other edge of the map. This remarks do not apply to 3.2 ver because I didnt play this one yet.
I wonder if others have different experience ?
Maciej
Think first, fight afterwards, the soldier's art.
Rundstedt
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Thanks!

Post by Rundstedt »

Originally posted by czerpak


Herr Feldmarschall,
havent found any so far, since I dont use Special Supply and I dont want HQ to reinforce fighting units. Only thing I keep in mind is planes range for CAP and ground support. I didnt notice any penalties ( in readiness or whatever else) even with subunits being place in other edge of the map. This remarks do not apply to 3.2 ver because I didnt play this one yet.
I wonder if others have different experience ?
Maciej

Thanks for the information. Every game I've played so far, I've bothered to move my darn HQ's all the time to keep up with my advancing units, thus losing OP's and readiness for any units locatedinside the HQ.

Thanks again!


Regards, von Rundstedt (OB WEST)
"We never underestimated the Red Army, contrary to the general conception. The last German military attaché in Moscow, General Köstring - a very competent man - had kept us well-informed about the condition of the Red Army. But Hitler refused to believe h
thantis
Posts: 161
Joined: Mon Feb 25, 2002 10:00 am
Location: Cooksville, MD

Front Line Dilemma

Post by thantis »

The main reason I ask - I spend an inordinate amount of time trying to organize my front lines (attaching units to the nearest HQ's) or better yet, organizing my tank units (Korps or Armies) into an offensive strike force attached to the very best commander (Zhukov if he's available).

If I don't need to be spending all that time organizing, let me know.

Thanks in advance,
Never Underestimate the Power of a Small Tactical Nuclear Weapon.....
Die Kriegerin
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Post by Die Kriegerin »

Well czerpak, how are you...I question not using special supply, or reinforcing units with HQ's. Your losing a great advantage HQ's play in this game. On defence, it's the only way the Soviets can stop the Germans. Key armor reserves, and bolstering fatugued or transfered troops make the difference.

Jon
:cool:
czerpak
Posts: 271
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Location: Poland

Post by czerpak »

Originally posted by Die Kriegerin
Well czerpak, how are you...I question not using special supply, or reinforcing units with HQ's. Your losing a great advantage HQ's play in this game. On defence, it's the only way the Soviets can stop the Germans. Key armor reserves, and bolstering fatugued or transfered troops make the difference.

Jon
:cool:
I'm fine, thanks. How about yourselve ?
Now back to the issue :
SPECIAL SUPPLY - some time ago there was quite heavy discussion about it. People hee seem to be divided into 2 fairly even groups. One group think Special Suppy is a very special issue, which shuoldnt be overused. I also believe it wasnt invented for everyday use. So I use it very rarely in special cases (e.g. for units defending key cities).
I suppose you belong to second group, which uses SS more often. Everybody has a right to play in his own style.
REINFORCING - I was talking about HQ reinforcing units in combat phase. I dont like that - I want renforcements to arrive when and where I want them. I agree about key reserves, but I handle this in different way.
Take care
Maciej
Think first, fight afterwards, the soldier's art.
Lokioftheaesir
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Post by Lokioftheaesir »

Originally posted by czerpak


I'm fine, thanks. How about yourselve ?
Now back to the issue :
SPECIAL SUPPLY - some time ago there was quite heavy discussion about it. People hee seem to be divided into 2 fairly even groups. One group think Special Suppy is a very special issue, which shuoldnt be overused. I also believe it wasnt invented for everyday use. So I use it very rarely in special cases (e.g. for units defending key cities).
I suppose you belong to second group, which uses SS more often. Everybody has a right to play in his own style.
REINFORCING - I was talking about HQ reinforcing units in combat phase. I dont like that - I want renforcements to arrive when and where I want them. I agree about key reserves, but I handle this in different way.
Take care
Maciej
Maciej

Well i hope you do believe everyone has a right to play in his own style as i use special supply in the game you and i are playing.
I follow the house rules and do not use mules but i look at the use of special supply (ss) this way.
If you do not use it (or very rarely) then you could play the entire game with your HQ's at 40 OP's and not really suffer for it.
So basically i see it as throwing those extra 20 OP's away every turn when they could be put to good use.
Also i dont see special supply as purely supply but as a mix of supply and command organisation.
I think Ed once mentioned that half of the OP's in a HQ represent logistics and half command function.

So an army HQ of 60 OP's spending say 25% (15 OP's) to ss an Inf corps(call it the current 'hot spot' within that armies command) for a comming attack hardly seems unusual and i imagine it was done hundreds of times by each side during that conflict.

All the best

Loki
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
czerpak
Posts: 271
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Location: Poland

Post by czerpak »

Nick,
no problem at all, as I said I treat this issue as a part of play style. House rules do not mention special supply, just mules, as you mentioned. Back in old times ( around ver. 1.0 I think) I was overusing SS myself, then Matrix versions fixed the problem, limiting SS to one in a turn. I changed my opinion about SS some time ago, I figured out that historically readiness at 60 - 70 % level is the AVERAGE maximum for combat units, with rare exceptions. I'm not trying to convince you, just explaining my motivation. I feel thats more historical, thats all. ( something like keeping one factory producing Messers for you :) ).

Maciej
p.s. after you beat my a.. all around the map, I may change my style, but I hope it will be other way around :p
Think first, fight afterwards, the soldier's art.
Lokioftheaesir
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Post by Lokioftheaesir »

Originally posted by czerpak
Nick,
no problem at all, as I said I treat this issue as a part of play style. House rules do not mention special supply, just mules, as you mentioned. Back in old times ( around ver. 1.0 I think) I was overusing SS myself, then Matrix versions fixed the problem, limiting SS to one in a turn. I changed my opinion about SS some time ago, I figured out that historically readiness at 60 - 70 % level is the AVERAGE maximum for combat units, with rare exceptions. I'm not trying to convince you, just explaining my motivation. I feel thats more historical, thats all. ( something like keeping one factory producing Messers for you :) ).

Maciej
p.s. after you beat my a.. all around the map, I may change my style, but I hope it will be other way around :p
Maciej

I saw you were on the board so i waited for your above reply. 60 to 70% readiness would not for me require SS. If however an inf corps is at 30% and i want to attack with it and the HQ has 60 OP's...
Well.. I will ss it.

Loki

Ps. I'm still waiting in trepidation for that VVS i hav'nt seen hardly at all since the start of the game. Probably has training 75 to 85 across the board by now.
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

Post by czerpak »

Originally posted by Lokioftheaesir


Maciej

I saw you were on the board so i waited for your above reply. 60 to 70% readiness would not for me require SS. If however an inf corps is at 30% and i want to attack with it and the HQ has 60 OP's...
Well.. I will ss it.

Loki

Ps. I'm still waiting in trepidation for that VVS i hav'nt seen hardly at all since the start of the game. Probably has training 75 to 85 across the board by now.
Depends on what SL this infantry corp is at, if at 1-3 result wont be worth doing the CLICK. I usually use SS for units being transferred ( to get them above 50%) or for operational movement.

VVS ? whats that ? never heard of them ? I must ask Zhukov or Koniev, they should know more :)

Using VVS at this time needs a lot of recovering. At least untill we get rid of those I-15, I-153, I-16. But your fighters are very helpfull in this :)
My huge advantage is that you never know where and when VVS will show up, so you have to keep most of Luftwaffe alerted all the time.
Think first, fight afterwards, the soldier's art.
Lokioftheaesir
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Post by Lokioftheaesir »

Originally posted by czerpak


Depends on what SL this infantry corp is at, if at 1-3 result wont be worth doing the CLICK. I usually use SS for units being transferred ( to get them above 50%) or for operational movement.

VVS ? whats that ? never heard of them ? I must ask Zhukov or Koniev, they should know more :)

Using VVS at this time needs a lot of recovering. At least untill we get rid of those I-15, I-153, I-16. But your fighters are very helpfull in this :)
My huge advantage is that you never know where and when VVS will show up, so you have to keep most of Luftwaffe alerted all the time.

Maciej

I just looked at the lattest turn. Ha!! The axis can also spring some suprises by pulling back then showing up at the most unfortunate moments. Your use of the VVS is great but the Luftwaffe can do the same. 5 Fw190 units on cap can hurt.
Anyway, your blizzard attack is off to a good start. You have the initiative (as expected)
But the panzers are safe. (and will remain so)

Loki
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
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