Re: dead tank commander bug...

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
Post Reply
User avatar
spellir74
Posts: 2075
Joined: Sun Jun 15, 2008 8:30 am

Re: dead tank commander bug...

Post by spellir74 »

Re: dead tank commander bug...

As a novice, I might see something that closer eyes missed.

I assume it is the familiar computer issue: "which number to start with --00 or 01?". (same thing with MIDI: 0-127 or 1-128.)

When a destruction animation ends it all resets from end frame to first keyframe ('00'). I assume Keyframe 00 doesn't have a tank comm in it; 01 starts his appearance. But a new prog which counts numbers differently might have been used by PzC:Kharkov devs... Now when a destruction animation ends it all resets from end frame ('301') to new first frame '01' --the first keyframe for this different prog -- and consequently there is the tank commander.

Or something in that '01 or 00' realm.

????
Images should be easier to load at Matrix.
Mraah
Posts: 1085
Joined: Wed Feb 20, 2008 6:11 am

RE: Re: dead tank commander bug...

Post by Mraah »

Interesting ...

But, Stridor told me that the bug only show's up on the AI's tanks, not the players ... so, I might think your theory is wrong? I dunno. [&:]

I did some more game play observations the other day and concluded that the bug appears 100% of the time IF the tank is destroyed via a one-shot-one-kill.

If the tank recieves any type of compartment damage (engine, main gun, crew member) a good FULL turn (maybe a phase) before it's totally destroyed then the bug won't appear. I was able to predict which tanks (at the end of the phase) were going to have the bug and which didn't.

My theory is .... If the tank receives compartment damage (preferably crew member) and it isn't destroyed in that phase then the compartment damage "data" is carried over into the next phase. So, every phase after this has the data ... When the tank is finally destroyed it contains the damage "data" and applies it the final animation death.

Basically, a one-shot-one-kill in the same phase doesn't contain damage data so it won't apply this to the final animation. If it does receive compartment damage in the same phase it's destroyed then it "might" contain the bug ... I say "might" because I wasn't able to predict the bug 100% of the time in the following phase.

Rob

EDIT --- Also, the bug appears for only the tank attributes, like .... lighttank,mediumtank,heavytank,assaultgun . It doesn't happen for the halftrack attribute .... Try it... Replace the attribute in the vehicles XML to a halftrack and run a quick scenario using that vehicle as the AI ... no tank commander bug [:)]. Oh, you won't see any animation for "buttoned" and "unbottoned" but it's just animation ... who knows, maybe the buttoned status is causing the bug .... it's a big mystery [:(] .... Try changing the attribute to read "scoutcar" ... might help with the button/unbutton look.
User avatar
Mad Russian
Posts: 13255
Joined: Sat Mar 15, 2008 9:29 pm
Location: Texas

RE: Re: dead tank commander bug...

Post by Mad Russian »

ORIGINAL: Mraah

Interesting ...

But, Stridor told me that the bug only show's up on the AI's tanks, not the players ... so, I might think your theory is wrong? I dunno. [&:]

I did some more game play observations the other day and concluded that the bug appears 100% of the time IF the tank is destroyed via a one-shot-one-kill.

If the tank recieves any type of compartment damage (engine, main gun, crew member) a good FULL turn (maybe a phase) before it's totally destroyed then the bug won't appear. I was able to predict which tanks (at the end of the phase) were going to have the bug and which didn't.

My theory is .... If the tank receives compartment damage (preferably crew member) and it isn't destroyed in that phase then the compartment damage "data" is carried over into the next phase. So, every phase after this has the data ... When the tank is finally destroyed it contains the damage "data" and applies it the final animation death.

Basically, a one-shot-one-kill in the same phase doesn't contain damage data so it won't apply this to the final animation. If it does receive compartment damage in the same phase it's destroyed then it "might" contain the bug ... I say "might" because I wasn't able to predict the bug 100% of the time in the following phase.

Rob

EDIT --- Also, the bug appears for only the tank attributes, like .... lighttank,mediumtank,heavytank,assaultgun . It doesn't happen for the halftrack attribute .... Try it... Replace the attribute in the vehicles XML to a halftrack and run a quick scenario using that vehicle as the AI ... no tank commander bug [:)]. Oh, you won't see any animation for "buttoned" and "unbottoned" but it's just animation ... who knows, maybe the buttoned status is causing the bug .... it's a big mystery [:(] .... Try changing the attribute to read "scoutcar" ... might help with the button/unbutton look.

I play both vs the AI and PBEM.

I'll look more closely too and let you know. The nice part about playing PBEM is that I have the game files for every single turn played already saved.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
User avatar
Erik Rutins
Posts: 39655
Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
Contact:

RE: Re: dead tank commander bug...

Post by Erik Rutins »

Very interesting info on this bug, thanks.
Erik Rutins
CEO, Matrix Games LLC


Image

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
User avatar
Mobius
Posts: 10339
Joined: Thu Jun 29, 2006 10:13 pm
Location: California
Contact:

RE: Re: dead tank commander bug...

Post by Mobius »

ORIGINAL: Mraah
My theory is .... If the tank receives compartment damage (preferably crew member) and it isn't destroyed in that phase then the compartment damage "data" is carried over into the next phase. So, every phase after this has the data ... When the tank is finally destroyed it contains the damage "data" and applies it the final animation death.
Might this be just that a hit forces a tank to button up? TC animation envoked to disappear. Thus when the tank dies later the TC is buttoned up and his graphics is turned off. If the tank blows up the button up the TC animation setting is skipped.

One more TC animation bug. Hatches of Assaultgun vehicles (no turret) close when infantry are mounted on them. Even when the TC is still up in the hatch.
All your Tanks are Belong to us!
panzer
Post Reply

Return to “Panzer Command: Kharkov”