Sound effects in AE?
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Sound effects in AE?
I think the devs have already posted that they won't be including new music, as it costs money, etc. It'd be nice to have a way to drop in MP3s into WITP's sound folder and let them play, but I can live without that -- I can just turn off the music and play my own. (Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
But does AE contain any new sound effects? My guess is no. If not, will the sound mods over at Spooky's still work with AE? If not, I hope someone makes such a mod after release. I know some people play with sound off, but for me it's a big part of the immersion.
Anyway, this is not that big a deal, and I know the team has more pressing matters on its plate. Still, I'm curious about it.
But does AE contain any new sound effects? My guess is no. If not, will the sound mods over at Spooky's still work with AE? If not, I hope someone makes such a mod after release. I know some people play with sound off, but for me it's a big part of the immersion.
Anyway, this is not that big a deal, and I know the team has more pressing matters on its plate. Still, I'm curious about it.

- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Sound effects in AE?
ORIGINAL: Grotius
I think the devs have already posted that they won't be including new music, as it costs money, etc. It'd be nice to have a way to drop in MP3s into WITP's sound folder and let them play, but I can live without that -- I can just turn off the music and play my own. (Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
But does AE contain any new sound effects? My guess is no. If not, will the sound mods over at Spooky's still work with AE? If not, I hope someone makes such a mod after release. I know some people play with sound off, but for me it's a big part of the immersion.
Anyway, this is not that big a deal, and I know the team has more pressing matters on its plate. Still, I'm curious about it.
thought you could already use own sound files in WITP? [&:]
RE: Sound effects in AE?
Man you are a glutton for punishment! Listened to the stock music a 1.000 times? [X(] You remind me of a guy who complained in the forum for BTR that the music track cut out after seven hours of play! I mean the music was good the first couple of times. However it wasn't that long and then went into an endless loop. I wonder about you guys![:-][&:][X(]
RE: Sound effects in AE?
Hehe, it's just habit, I guess. I rarely turn off the music or sound in any game I play.

-
bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Sound effects in AE?
I usually listen to WW2 era music as I play, I purchased a Tokyo Rose cd from Old Time Radio. I was thinking about getting some more shows from OTR.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
RE: Sound effects in AE?
Can't get enough of the flute. Very meditative, good for setting up evil plans. [:D]
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
- steveh11Matrix
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RE: Sound effects in AE?
I habitually turn off the music, and usually the sound FX as well.
"Nature always obeys Her own laws" - Leonardo da Vinci
RE: Sound effects in AE?
I love the flute music in WITP too -- it's half the reason I keep the music on. Anyone know where I could find more music like that? Quite happy to pay for it. I can't find much traditional Japanese music on pandora.com.
So am I right to assume that AE will have the same sound effects as stock? If so, will Cobra's mods still work with AE?
So am I right to assume that AE will have the same sound effects as stock? If so, will Cobra's mods still work with AE?

- khyberbill
- Posts: 1941
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- Location: new milford, ct
RE: Sound effects in AE?
(Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
I just tune my Pandora station to Benny Goodman and listen to the music of the era.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: Sound effects in AE?
ORIGINAL: khyberbill
(Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
I just tune my Pandora station to Benny Goodman and listen to the music of the era.
So now you're outed as an AFB. [;)]
If you gained knowledge through the forum, why not putting it into the AE wiki?
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
http://witp-ae.wikia.com/wiki/War_in_th ... ition_Wiki
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: Sound effects in AE?
Yes, I play Japan now and then to locate the weak spots.So now you're outed as an AFB.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
- rhohltjr
- Posts: 541
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- Location: When I play pacific wargames, I expect smarter AI.
RE: Sound effects in AE?
Sound effects in AE. I have asked about one thing at least once before, but it's been awhile.
Late war aircraft some of which will be jets. [&:] Has anyone found any jet sound effects for AE yet?
This is the last year I'll ask this question. I promise!![:D]
Late war aircraft some of which will be jets. [&:] Has anyone found any jet sound effects for AE yet?
This is the last year I'll ask this question. I promise!![:D]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
RE: Sound effects in AE?
ORIGINAL: Grotius
I think the devs have already posted that they won't be including new music, as it costs money, etc. It'd be nice to have a way to drop in MP3s into WITP's sound folder and let them play, but I can live without that -- I can just turn off the music and play my own. (Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
But does AE contain any new sound effects? My guess is no. If not, will the sound mods over at Spooky's still work with AE? If not, I hope someone makes such a mod after release. I know some people play with sound off, but for me it's a big part of the immersion.
Anyway, this is not that big a deal, and I know the team has more pressing matters on its plate. Still, I'm curious about it.
There isn't much change to the sounds of the game. There are some news reports that play at certain times.
The sound engine for the game will play MP3s just fine. It's true in stock too. If you rename them and replace the existing sound files, it will play your music files instead. The sound files are a range, I forget which now, but they are among the larger files in there.
For a patch, we may make this mechanism easier for the player. It didn't make the cut for initial release though.
Sorry, the whole sound thing is something that hasn't changed much. The visuals have changed a lot (even more visual goodies are planned that haven't been shown in the AARs as of yet) and the game itself has even more changes. Audio only got one change. I'll leave the details for a surprise. [:)]
Bill
WIS Development Team
RE: Sound effects in AE?
Thanks for the info, Bill. I won't ask what the surprise is; I like surprises. 

- 51st Highland Div
- Posts: 348
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- Location: Glasgow,Scotland
RE: Sound effects in AE?
Much prefer to turn the sound effects and music off as they do get a bit repetitive after a while,but looking forward to listening to the sound on AE..[:D]
RE: Sound effects in AE?
ORIGINAL: wdolson
ORIGINAL: Grotius
I think the devs have already posted that they won't be including new music, as it costs money, etc. It'd be nice to have a way to drop in MP3s into WITP's sound folder and let them play, but I can live without that -- I can just turn off the music and play my own. (Though I never do that now -- believe it or not, I still listen to the stock music, each track of which I've heard 1000 times.)
But does AE contain any new sound effects? My guess is no. If not, will the sound mods over at Spooky's still work with AE? If not, I hope someone makes such a mod after release. I know some people play with sound off, but for me it's a big part of the immersion.
Anyway, this is not that big a deal, and I know the team has more pressing matters on its plate. Still, I'm curious about it.
There isn't much change to the sounds of the game. There are some news reports that play at certain times.
The sound engine for the game will play MP3s just fine. It's true in stock too. If you rename them and replace the existing sound files, it will play your music files instead. The sound files are a range, I forget which now, but they are among the larger files in there.
For a patch, we may make this mechanism easier for the player. It didn't make the cut for initial release though.
Sorry, the whole sound thing is something that hasn't changed much. The visuals have changed a lot (even more visual goodies are planned that haven't been shown in the AARs as of yet) and the game itself has even more changes. Audio only got one change. I'll leave the details for a surprise. [:)]
Bill
Let me guess: if the Allies use the A-bomb, you computer blows up catching your curtains on fire and singing the player's eyebrows off???? Shall we play a game of Global Thermonuclear Warfare, Professor?
"We have met the enemy and they are ours" - Commodore O.H. Perry








