Recombining Divisions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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sven6345789
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Recombining Divisions

Post by sven6345789 »

Is there a list of the the units you need to recombine a Division? Haven't seen any info regarding this on the screenshots. Is there a list like "the following Divisions can be created by recombining these units" in the manual? or are the units marked like "parent unit 6th Marine Division"?
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RE: Recombining Divisions

Post by Yamato hugger »

Components of a division can only be used to combine that one division (or brigade, or regiment, whatever). All pieces must be present and all in the same command. For example:

The 16th division consists of 3 infantry regiments (actually 2 regiments and 2 detachments, but I have already combined the 2 detachments to form the 33rd regiment), an engineer reg, and a recon reg. They are all in Aparri and all under command of 14th army, so I should be able to combine them to form the division if I want to. Once it is formed, if I divide the unit, I will get 16 div/A, 16 div B, and 16 div C just like stock WitP.

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Japan
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RE: Recombining Divisions

Post by Japan »

Yamato hugger  are you able to split it down to the Regiment(s) aigan at any time you want to ?
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RE: Recombining Divisions

Post by cantona2 »

YH is the A/B/C thing a hard code issue?
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RE: Recombining Divisions

Post by Yamato hugger »

No. Only units able to be broken down after they have been combined is divisions. Brigades cant even break down once combined.
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RE: Recombining Divisions

Post by Yamato hugger »

ORIGINAL: cantona2

YH is the A/B/C thing a hard code issue?

I cant answer that. Im not a code guy, and I have no idea how the editor works. Someone further up the food chain will have to answer that one.
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RE: Recombining Divisions

Post by cantona2 »

ORIGINAL: Yamato hugger

ORIGINAL: cantona2

YH is the A/B/C thing a hard code issue?

I cant answer that. Im not a code guy, and I have no idea how the editor works. Someone further up the food chain will have to answer that one.


OK thanks
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RE: Recombining Divisions

Post by Andy Mac »

After initial combination you cannot split them back down to initial components they become the generic A/B/C units each with a third of the Div assets
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RE: Recombining Divisions

Post by Japan »

ORIGINAL: Andy Mac

After initial combination you cannot split them back down to initial components they become the generic A/B/C units each with a third of the Div assets


ok thanks .
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RE: Recombining Divisions

Post by Dili »

Brigades cant even break down once combined.

What!? That is a big step back from WITP. An unit should be able to split in two specially for those that have only two or four Regiments.
I can understand that things can't be improved due to resources now i wouldn't expect a step back and once more the curse of hardcode.
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RE: Recombining Divisions

Post by Andy Mac »

Well they cant in WITP so how is that a step back ?
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Mike Solli
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RE: Recombining Divisions

Post by Mike Solli »

I think the confusion is concerning independent brigades.  In WitP, they can break down.  Can independent brigades break down in AE?
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RE: Recombining Divisions

Post by Dili »

Well they cant in WITP so how is that a step back ?

I understood that
No. Only units able to be broken down after they have been combined is divisions. Brigades cant even break down once combined.


means that Brigades can't split in A/ B/ once combined. Brigades could split in 2 in WITP.
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RE: Recombining Divisions

Post by Andy Mac »

No they can't
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RE: Recombining Divisions

Post by Mike Solli »

Can you guys please specify if you are talking about independent brigades or division breakdowns?  In WitP, divisional breakdowns (/A, /B and /C) can not break down further but independent brigades can break down to /A and /B.
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RE: Recombining Divisions

Post by Andy Mac »

Are you sure about that Mike ?
 
Its been so long since I loaded stock but independent Bdes ould nto break down last time I looked.
 
(all my stock exp was on allies and I am pretty sure they could not break down)
 
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RE: Recombining Divisions

Post by sven6345789 »

how do you get to the screenshot above, detailing the elements of a division and where they are? which buttons do you need to press?
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Mike Solli
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RE: Recombining Divisions

Post by Mike Solli »

ORIGINAL: Andy Mac

Are you sure about that Mike ?

Its been so long since I loaded stock but independent Bdes ould nto break down last time I looked.

(all my stock exp was on allies and I am pretty sure they could not break down)

Andy

Yup. You can break down independent bdes in stock and CHS. I have games currently going on in each.

Edit: Aha, that may be the key. I'm talking Japanese. I've never played the Allies.
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RE: Recombining Divisions

Post by jwilkerson »

Originally in stock, you could break down Allied (Infantry) Brigades as well. However we changed that in one of the 1.8.0.x patches. Basically, there were a few (two I can think of) Japanese Independent Brigades IRL that had multiple regiments, so to represent this, we still allow, in stock, Japanese brigades (Infantry) to break down. But in stock the current idea is to limit breakdowns to units that had multiple regiments.
In AE, this is much more "customized". In general Brigades cannot break down. Some Brigades may start a scenario broken down, but then once recombined might be unable to breakdown. But bottomline the AE editor contains more powerful features, that allow more customization of the OOB.

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RE: Recombining Divisions

Post by Dili »

Limiting an ability to split units in 2 is excuse the redundancy a limitation that didn't exist, dificulting mods work. So we have only a 3 split instead of 2 and 3 in WITP and that in my book is going backwards in flexibility. Costumization of OOB is different than a tactical decison to split an unit in combat.
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