Here is the Italian scrapping form. When a scenario starts each player has the opportunity to scrap certain aircraft ie remove them from play and permanently shut down the production line for that model but scrapping units is a two edged sword. On one hand it allows you to remove obsolete aircraft from your inventory with the confidence that they will never darken your airfields again, but if you scrap too many units and you don't lose any units in combat then there may be too few units sitting in your Force Pool and you run the risk of being unable to maintain your gearing limit.
Gearing Limit restricts this turns builds to a maximum of units produced last turn plus one. So, for example, if you have no fighters available to build this turn then next turn's production limit for fighters drops to one. Therefore its a good idea to keep the aircraft factories (and shipyards and training camps etc) turning out a steady flow of units rather than concentrating on navy this turn and army the next turn.
Unfortunately Italy has such a pathetic production base that gearing limits are rarely a problem. I'm going to trash the following units:
- CR32 Fighters - getting rid of these '3' factor units with their two nose-mounted .303 inch (7.7mm) machineguns will raise the average combat rating for my fighters
- RE2001 Carrier Fighters - I scrap only half of the carrier fighters which keep the threat of an Italian carrier on the table. I don't think a Mare Nostrum for Italy is achievable in this lifetime but there's no need to hand the game to the Royal Navy yet.
- CA133 Tactical Bombers - read the factors and weep. Did you know that in the pre-Dunkirk days of the war Britiain considered buying CA133 bombers from Italy - as if they didn't have enough problems of their own!
