Come on lads, shoot the wreckage!!

Post bug reports and ask for technical assistance here.

Moderator: MOD_WestCiv

Post Reply
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

Come on lads, shoot the wreckage!!

Post by terje439 »

Shooting a ship that is sunk (0 hull) still allows for damage to the rigging, guns and crew.
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: Come on lads, shoot the wreckage!!

Post by Hard Sarge »

well, remember, the ship itself is not really sunk, just the hull is crippled (most of these ships were really HARD to really sink, made out of wood and what not :)

most times in real life, this is when the ship would strike, in the game it can take some time


Image
User avatar
ericbabe
Posts: 11852
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Come on lads, shoot the wreckage!!

Post by ericbabe »

Yes, we consider ships with 0 hull to be foundered, not quite completely sunk.
Image
User avatar
terje439
Posts: 6603
Joined: Sun Mar 28, 2004 12:01 pm

RE: Come on lads, shoot the wreckage!!

Post by terje439 »

Ok, so ships that go down to 0 hull are supposed to be targeted, but ships that have exploded?
And I can keep firing (and inflict damage) after a "wreck" has nothing left, no guns, no rigging, no hull, no men. WAD?
"Hun skal torpederes!" - Birger Eriksen

("She is to be torpedoed!")
User avatar
ericbabe
Posts: 11852
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Come on lads, shoot the wreckage!!

Post by ericbabe »

Ships that have 0 hull may get to take a final turn -- they receive their movement and action points at the beginning of the turn, and can still spend these even after foundering.  However, on subsequent turns after foundering, they will not receive any movement or action points and so, being unable to move or fire, and not much of a threat.
Image
Post Reply

Return to “Tech Support”