What an improvement!

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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JameyCribbs
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What an improvement!

Post by JameyCribbs »

I own COG and FOF, but was never able to get into either. I realize that, as I have gotten older, my ability to really get into a wargame has seriously shrunk. On the one hand, I want all the historical detail and realisim that I wanted when I was younger, and on the other hand, I find that if I feel at all like I am going to have to micromanage or deal with complexity, my eyes glaze over and I soon lose interest.

So, while I have bought *a lot* of wargames over the last several years, the ones that I have really gotten into, I can easily count on one hand.

What does all of this have to do with COG:EE? Well, I just got done *finishing* my first game, something I rarely do these days. I played as Sweden and I think I only made it until September 1808 before France won a commanding victory, but, dammit, I still finished the game! :)

Eric and Gil, you guys have hit on a winner for guys like me. The simple economy keeps my eyes from glazing over. The fact that you included generals, but not the vast multitude of them like what I saw in FOF, made them fun to use, but not tedious to assign. The fact that you actually *reduced* the number of generals shows something rarely seen these days in game sequels. In so many sequels and expansions, developers seem to think that they have to include more of everthing, more units, more territory, more options, more rules, and ultimately more complexity. The fact that you guys have showed restraint and actually made your game *easier* to play is so rare in the industry, but is a genius move, as far as I'm concerned. Yet, you have done this while at the same time preserving the things that make the game feel historical.

The manual, as others have mentioned, is excellent. Not only is it detailed, but, more importantly, it is well written. I have recently read another manual for a game released in the last several weeks, which is as thick as yours, but not nearly as helpful, because it is poorly written.

Of course the game is not perfect. There are little things here and there that could be improved, reworked, or made clearer. But, the core gameplay is so easy to get into now, that I was able to keep going long enough to figure out some of the subtle nuances of the interface that stymied me right out of the gate in the past.

So, if you are someone like me who has really wanted to get into COG and FOF, but just seemed to not be able to get past the initial complexity and micromanagement, I would strongly recommend that you buy COG:EE. If I can get into it, anyone can.

I'm looking forward to playing this one for a long time. Hell, I might even get myself into a PBEM game, something I haven't done in years.

Thanks, Eric and Gil!

Jamey Cribbs
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Russian Guard
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RE: What an improvement!

Post by Russian Guard »


Nice comments Jamey, I'll of course let Eric and Gil absorb the well-earned praise, just wanted to comment on the Generals inclusion point you made.

While there are indeed less generals in this game than FoF, there was an increase in Generals from CoG1 to CoG:EE. Not a wild doubling or anything, but a number of important historical Generals were added. These add very little complexity but add to the flavor and historical accuracy.

On all other points, agreed - great game!




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ericbabe
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RE: What an improvement!

Post by ericbabe »

Thank you very much for the fine words.  Making COG more accessible to people who thought the original too complex/confusing/tedious was our #1 goal with Emperor's Edition.
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Titanwarrior89
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RE: What an improvement!

Post by Titanwarrior89 »

Ooops!  Wrong door(with all this hugging).[:D]
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tgb
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RE: What an improvement!

Post by tgb »

The original CoG was my first Napoleonic war game, and, being a typical 'Murrican, I went into it knowing virtually nothing of the period - I just like complex strategy games, up to then mostly the Civs and Paradox titles. All I knew about Nappy was he was short and kept his hand hidden.

CoG made my eyes bleed. I could get understand the interface, and even the economic micromanagement, but I didn't know what to do with that information, so I would launch game after game, scenario after scenario, playing every nation, and stare at the screen not knowing what to do first.

3 years later, and with FoF and EiA behind me, I cam to this and can really appreciate what a fine piece of work this is. Consider me a Western Civilization fanboi.
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Gil R.
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RE: What an improvement!

Post by Gil R. »

JameyCribbs,
Thank you for your comments -- both here and over in the Wargamer forum -- which were great to see.

Regarding generals, Russian Guard is right that we've added a bunch more since the original COG. But, of course, it's still far fewer than in FOF. When you mention that assigning generals in FOF was tedious I wonder how recently you've played it. When the game came out assigning generals WAS tedious, so Eric added some code to make it possible to assign generals to armies/corps/divisions in the data files. This means that while the player still has to assign new generals as they appear in the game he no longer has to deal with an overwhelming number in the first turn. So if you stopped playing FOF before we released the features patch that included the "nesting files" you might want to give it another shot at some point.
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