transport of air units across oceans

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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gwgardner
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transport of air units across oceans

Post by gwgardner »

How does one transfer an air unit across the Atlantic? Having never played the US before, I can only guess - is it by sea transport, as for other units? (and don't say, 'just try it, dummy!' because the US isn't actually allied yet in my game.

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doomtrader
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RE: transport of air units across oceans

Post by doomtrader »

No, it is not by sea transport, it's only by strategicaly redeployment. But it cost some PP and be only done to frienly city.
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cpdeyoung
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RE: transport of air units across oceans

Post by cpdeyoung »

In version 1.3 there is a handy "island", perhaps Bermuda, in the middle of the Atlantic which is a midpoint in the transfer from New York to southern England. You go from New York to the "island" and then on to your next destination.

Chuck

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Chocolino
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RE: transport of air units across oceans

Post by Chocolino »

Is it correct that this island works only for the US (and possibly its allies)? I believe I tried once as the Axis to amphibiously land on this island with the idea to get German Air Units to the US. But at the time I did not find a way to make that work and in the end I proceeded without it. I concluded that there is no way to get Axis air power to the US and that may actually be ok.

Having the same island work for all sides allows for one side to block it with a unit - which is not a good option since the island is a crutch in itself and real transfers did not rely on islands. Only alternative I see for game mechanics is one island for each faction for exclusive use.

(That is probably only relevant if playing the AI since between two humans of about equal strength it may never get to this point).

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cpdeyoung
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RE: transport of air units across oceans

Post by cpdeyoung »

I think that landing there with an Axis division would be an effective way to stop US air transfers, and that would be a very big deal.  Did that part of it work?
 
Chuck
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Chocolino
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RE: transport of air units across oceans

Post by Chocolino »

No, it did not work - just wanted to find out if you found another way to get Axis air across.

And I agree that the possibility of blocking it would skew the situation a lot. Hence I thought about a separate islands for each faction, each unusable and unblockable for the other factions.
gwgardner
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RE: transport of air units across oceans

Post by gwgardner »

ORIGINAL: cpdeyoung

I think that landing there with an Axis division would be an effective way to stop US air transfers, and that would be a very big deal.  Did that part of it work?

Chuck

Now now, stop thinking like that, Chuck.

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