Deployment zones in Campaign

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

Deployment zones in Campaign

Post by Peter Fisla »

Hi All,

First of all thanks for the latest patch to everyone that was involved in getting it done. I have now resumed my campaign and I'm having lots of fun....CC games just don't get old!!!

There is one thing that still could use a bit of improvement and that's the dynamic setup zones in campaigns. It's a pain the rear to spend all that time setting my forces and then find out that right behind my Pz IVH a Sherman beamed down and nailed my AFV from the rear. There should be distance between the allied and axis setup zones so that there is possibly no LOS between them from the start if possible....and the zones should be as one area and not the 1 or 2 mega tiles all over the map....anyways I'm just thinking out loud :)
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CSO_Talorgan
Posts: 817
Joined: Sat Mar 10, 2007 5:53 pm

RE: Deployment zones in Campaign

Post by CSO_Talorgan »

Isn't it standard practice to kick off with everybody hidden, to prevent this happening? Sometimes the opening battle on a given map is an all-infantry affair with the sole objective of creating enough space to bring armour on later.
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