Counter to a Treaty

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Kingmaker
Posts: 1678
Joined: Thu Dec 27, 2007 7:38 pm

Counter to a Treaty

Post by Kingmaker »

HiHi

Playing a Multi-player PBEM, tried x2 to 'counter' something in a proposed treaty only to find the treaty rejected when returning to the main Diplo screen, is this tied up with the 'Pre-set', Attitudes on game set up or am I doing something wrong? ... probably[8|]

All the Best
Peter
Ironclad
Posts: 1936
Joined: Wed Nov 22, 2006 1:35 pm

RE: Counter to a Treaty

Post by Ironclad »

I seem to recall that option never worked for me in COG although probably my counters were a bit too optimistic. Haven't tried it yet here.
Ironclad
Posts: 1936
Joined: Wed Nov 22, 2006 1:35 pm

RE: Counter to a Treaty

Post by Ironclad »

To address your question, the pre-set attitude is supposed to impact on treaty responses amongst other things in which case that should influence the response. I suppose it will depend too on whether its friendly or not as shown by the dip screen. To check whether counter is working properly you could try it out in a test game offering minimal or even improved offers to see how the AI reacts.


Franck
Posts: 394
Joined: Fri Oct 01, 2004 8:20 pm

RE: Counter to a Treaty

Post by Franck »



The things he see are really special because it's in a PBEM. I don't believe treaties are taken care of from the PBEM setting since it doesn't happen in the movement phase.

Can't help you there Kingmaker, normally this would let you modify the terms of the treary.
Ironclad
Posts: 1936
Joined: Wed Nov 22, 2006 1:35 pm

RE: Counter to a Treaty

Post by Ironclad »

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