Jon
HQ's Shattering
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Die Kriegerin
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HQ's Shattering
Has anyone wondered why ( late 42 ) Sovets HQ's with good leadership ( 8 ) should shatter after 1 attack with the entrenchment bonus ( around Lenningrad ) and a Tank Corp w/ 60% experence and 60% readiness?...Dave if you think i'm talking about our game your right...Why do some shatter and some don't???? Ed help me.... God I love this game.
Jon

Jon
Re: HQ's Shattering
JonOriginally posted by Die Kriegerin
Dave if you think i'm talking about our game your right...
Yes I do. It was also very interesting to read how many fighters you had in that certain HQ's.
Did you get my last move? I'm always unsure if you're just busy (that's okay) or if MSN is #*$% again (certainly not okay) when I don't get a move from you for some days.
Me too.
God I love this game.
Dave
Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men.
Lord Acton
Lord Acton
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Ed Cogburn
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Re: HQ's Shattering
Originally posted by Die Kriegerin
Has anyone wondered why ( late 42 ) Sovets HQ's with good leadership ( 8 ) should shatter after 1 attack with the entrenchment bonus ( around Lenningrad ) and a Tank Corp w/ 60% experence and 60% readiness?
HQs can't entrench. Second, units in an HQ are in reserve and are considered to be spread out in the rear area behind the HQ's corps, not all in the HQ's square. I suspect there may actually be some combat penalty for units in an HQ too.
The entrenchment bonus for northern combat does not affect the entrenchment level only that the chance to retreat is calculated as if the unit was in a scale 5 entrenchment.
Shattering if forced to retreat is not that likely with a skill 8 leader but still possible. Also in general a single tank unit is not that good on a retreat because it probably had very little strength left over, so the chance of a shatter would be very high. If you had had a few infantry divisions in the HQ you probably would not have had a shatter. I am not sure if there is any penelty to a HQ unit that is attacked. Also you probably did not loose that much of the airforce as you should find the airgroups show up in a couple of weeks at half strength or so. But if your HQs are being attacked they are too close to the front! They can be 5 hexs back and still provide support easily enough.
Shattering if forced to retreat is not that likely with a skill 8 leader but still possible. Also in general a single tank unit is not that good on a retreat because it probably had very little strength left over, so the chance of a shatter would be very high. If you had had a few infantry divisions in the HQ you probably would not have had a shatter. I am not sure if there is any penelty to a HQ unit that is attacked. Also you probably did not loose that much of the airforce as you should find the airgroups show up in a couple of weeks at half strength or so. But if your HQs are being attacked they are too close to the front! They can be 5 hexs back and still provide support easily enough.
Re: Re: HQ's Shattering
Ed,Originally posted by Ed Cogburn
HQs can't entrench. Second, units in an HQ are in reserve and are considered to be spread out in the rear area behind the HQ's corps, not all in the HQ's square. I suspect there may actually be some combat penalty for units in an HQ too.
This totally off topic but I thought you might be interested in this website.
http://www.paradoxplaza.com/hearts.asp
Svar
Re: Re: Re: HQ's Shattering
Woow,Originally posted by Svar
Ed,
This totally off topic but I thought you might be interested in this website.
http://www.paradoxplaza.com/hearts.asp
Svar
if guys from Europa Universalis team do that, it must be really good
Think first, fight afterwards, the soldier's art.
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Ed Cogburn
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Re: Re: Re: HQ's Shattering
Originally posted by Svar
This totally off topic but I thought you might be interested in this website.
http://www.paradoxplaza.com/hearts.asp
[Jaw drops - hits the floor]
Oh my Goodness!!!!
Thanks for posting this Svar.
game length
I figure approximately (of game time)
50,352 minutes or 839.2 hours. Wow, that is alot!
Gunner's Mate: A Boatswain's Mate with a hunting license.
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Lokioftheaesir
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Has anyone else noticed this "the sovs get basic swamp defence attributes east of Leningrad ('round tikhvin)" even in clear hexes.Originally posted by Paul McNeely
The entrenchment bonus for northern combat does not affect the entrenchment level only that the chance to retreat is calculated as if the unit was in a scale 5 entrenchment.
......
(i've edited this pauls as Pauls comment on Northern entrenchment is probably exactly what i experienced, what is this bonus for? I can understand it in winter but i've seen this sov retreat bonus in clear)
Loki
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
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Ed Cogburn
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Lokioftheaesir
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EdOriginally posted by Ed Cogburn
If you have a save game that is ready to execute the combat in question, send it to me, or Rick if he's listening and interested.
Not for that pariticular game which shares a folder with 2 others and the saves only go back a month or two.(gametime wise)
My gripe is probably the same thing mentioned by
Paul McNeely
"The entrenchment bonus for northern combat does not affect the entrenchment level only that the chance to retreat is calculated as if the
unit was in a scale 5 entrenchment."
Loki
PS. Not to worry, i just had a bad day and needed to complain about something.
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
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Die Kriegerin
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A while back Loki ( Nick), stated that German units shattered easier during blizzards if thier readness was to high. Is there truth to this?...The reason is, I just lost Leningrad, with a combat value of 106, readness of over 96, experence over 65, entrenchment of 5, and good leadership. One turn, gone. However earler, I had less in all catigories, and survived three other attacks. Any answers. Doe's boosting readiness make a unit more prone to shattering? It dosn't make sense.
Jon

Jon
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itsjustme0770
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Whoa Whoa Whoa.....I said WHOA!!!!
Back up. Someone talk to me about the Hearts of Iron game from Paradox. I realize that Beta isn't due until June, but surely someone must know if this is really in serious development, particularly if the developers have the capital to pull it off and pull it off right. If this this is even half way decent and really comes out, I'd really better win the lottery.
Back up. Someone talk to me about the Hearts of Iron game from Paradox. I realize that Beta isn't due until June, but surely someone must know if this is really in serious development, particularly if the developers have the capital to pull it off and pull it off right. If this this is even half way decent and really comes out, I'd really better win the lottery.
JonOriginally posted by Die Kriegerin
A while back Loki ( Nick), stated that German units shattered easier during blizzards if thier readness was to high. Is there truth to this?...The reason is, I just lost Leningrad, with a combat value of 106, readness of over 96, experence over 65, entrenchment of 5, and good leadership. One turn, gone. However earler, I had less in all catigories, and survived three other attacks. Any answers. Doe's boosting readiness make a unit more prone to shattering? It dosn't make sense.
Probably you're talking about our game again.
First your army didn't shatter initially. It was forced to retreat but couldn't, so it shattered at last. I think Ed posted something about when does a unit shatter and when does it surrender if it cannot retreat inside a bigger pocket. But that's a different topic. Of course you couldn't know that because the WIR report system doesn't show you that information.
Second I think the concentretad attacks of four hq's air groups made the difference. I'm a bit surprised to hear that it had a combat value of 106.
That's all I know...
Dave
P.S. Are my Pzkorps south of Rostov safe?
Power tends to corrupt, and absolute power corrupts absolutely. Great men are almost always bad men.
Lord Acton
Lord Acton
Check out this Forum, it has only been open 1 week. http://www.europa-universalis.com/forum ... forumid=79Originally posted by itsjustme0770
Whoa Whoa Whoa.....I said WHOA!!!!
Back up. Someone talk to me about the Hearts of Iron game from Paradox. I realize that Beta isn't due until June, but surely someone must know if this is really in serious development, particularly if the developers have the capital to pull it off and pull it off right. If this this is even half way decent and really comes out, I'd really better win the lottery.
This should show you how serious these people are. they have a huge potential market.
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Ed Cogburn
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itsjustme0770
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Lokioftheaesir
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JonOriginally posted by Die Kriegerin
A while back Loki ( Nick), stated that German units shattered easier during blizzards if thier readness was to high. Is there truth to this?...The reason is, I just lost Leningrad, with a combat value of 106, readness of over 96, experence over 65, entrenchment of 5, and good leadership. One turn, gone. However earler, I had less in all catigories, and survived three other attacks. Any answers. Doe's boosting readiness make a unit more prone to shattering? It dosn't make sense.
Jon
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Thats the way it works. The blizzard combat res system has a higher chance of german shatter the higher the readiness. I do everything i can to keep german readiness between 40 and 60. 50 being just about right. And in 2 games i'm playing as german in blizzard at the moment not one unit has shattered. You must however be willing to give up ground. Only the finns can stand in defence for more than a turn or two.
Good luck
Loki
Gentile or Jew
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
O you who turn the wheel and look to windward,
Consider Phlebas, who was once handsome and tall as you.
[Quote]
Die Kriegerin wrote...
A while back Loki ( Nick), stated that German units shattered easier during blizzards if thier readness was to high. Is there truth to this?...The reason is, I just lost Leningrad, with a combat value of 106, readness of over 96, experence over 65, entrenchment of 5, and good leadership. One turn, gone. However earler, I had less in all catigories, and survived three other attacks. Any answers. Doe's boosting readiness make a unit more prone to shattering? It dosn't make sense. [/Unquote]
Yes there is a problem with boosting readiness. Exactly why this occurs is something I am not sure of but that it occurs I know from experience. What seems to happen is that lots of troops show up for a battle and are killed (since your infantry gets no benifit from being entrenched for some reason) and then after that the unit is highly vulurable to shatter since it has little strength left. As a side note air power should be useless in a city attack to be honest, the Luftwaffe leveling Stalingrad did not impair the russian defence in the least. In general it favors the defenders to be honest. Your chance of doing any significant damage to an enemy formation in a city is below minimal. Back to the original topic...
In one battle with v1.13 I attacked Kiev with 5 strong german infantry Korps getting over 10:1 odds with each attack over the period of a month and never caused a retreat even after I started bombing it with every HQ I could find in range (including flying bombers from germany). I do not believe my opponent boosted the readiness of Kiev at all. One time playing the soviets I had 4 Inf, 1 AT, 1 ARTY, 1 CAV division boosted readiness, dug in at Kiev and a single attack by a infantry Korps caused it to shatter. I have seen the same thing time and again in different places. It is worse yet in the blizzard where I have seen a Pz Korp entrenched in a city with 96+ readiness retreat or a Infantry Korps in a scale 5 entrenchement in the mountains shatter. I also one time had a Guards division show up as a russian Army was forced to retreat thru the Pispet marshes and spent most of the time at SL0 and had correspondingly minimal readiness but it never once shattered since so few units showed up to fight it always had lots of strength left over.
The whole readiness business is probably the worst part of the whole combat system. Primarily since it seems to work in counter-intuitive ways.
Die Kriegerin wrote...
A while back Loki ( Nick), stated that German units shattered easier during blizzards if thier readness was to high. Is there truth to this?...The reason is, I just lost Leningrad, with a combat value of 106, readness of over 96, experence over 65, entrenchment of 5, and good leadership. One turn, gone. However earler, I had less in all catigories, and survived three other attacks. Any answers. Doe's boosting readiness make a unit more prone to shattering? It dosn't make sense. [/Unquote]
Yes there is a problem with boosting readiness. Exactly why this occurs is something I am not sure of but that it occurs I know from experience. What seems to happen is that lots of troops show up for a battle and are killed (since your infantry gets no benifit from being entrenched for some reason) and then after that the unit is highly vulurable to shatter since it has little strength left. As a side note air power should be useless in a city attack to be honest, the Luftwaffe leveling Stalingrad did not impair the russian defence in the least. In general it favors the defenders to be honest. Your chance of doing any significant damage to an enemy formation in a city is below minimal. Back to the original topic...
In one battle with v1.13 I attacked Kiev with 5 strong german infantry Korps getting over 10:1 odds with each attack over the period of a month and never caused a retreat even after I started bombing it with every HQ I could find in range (including flying bombers from germany). I do not believe my opponent boosted the readiness of Kiev at all. One time playing the soviets I had 4 Inf, 1 AT, 1 ARTY, 1 CAV division boosted readiness, dug in at Kiev and a single attack by a infantry Korps caused it to shatter. I have seen the same thing time and again in different places. It is worse yet in the blizzard where I have seen a Pz Korp entrenched in a city with 96+ readiness retreat or a Infantry Korps in a scale 5 entrenchement in the mountains shatter. I also one time had a Guards division show up as a russian Army was forced to retreat thru the Pispet marshes and spent most of the time at SL0 and had correspondingly minimal readiness but it never once shattered since so few units showed up to fight it always had lots of strength left over.
The whole readiness business is probably the worst part of the whole combat system. Primarily since it seems to work in counter-intuitive ways.
Originally posted by Paul McNeely
I agree. Defender's Losses should be in proportion to the ATTACKING unit's strength, not the defending unit's readiness (and vice versa). I thought this was the case in the original versions, but research shows this is not true. Units losses are proportinal to their own readiness. So if a unit at 90% readiness attacks a unit at 30 percent readiness (equal exp, tank stats, etc, no entrench terrain values, etc.) then the attacker can lose up to 90% of its strenght while the defender can only lose up to 30% of its strength.The whole readiness business is probably the worst part of the whole combat system. Primarily since it seems to work in counter-intuitive ways.![]()
Still playing PacWar (but no so much anymore)...

