Before I launch into this, I want to make clear that in my opinion, CoG:EE is a 9/10 game play experience for the wargaming world. At least in its conception and diplomatic scope. At the moment, a couple of minor possible problems with coding may keep it at an 8/10 for me, but by the looks of things, I would say that the team is hard at work addressing the few issues it has and that the first patch will go a long way to giving it the 9/10 that I feel it deserves. People simply have never been able to do things with this much diplomatic flavor in the Napoleonic Era.
**GAME PLAY QUESTIONS:**
QUESTION 1: Sometimes, in the Army report as one nation (Nation "A"), I am told the following about nation "B"..."B regrets that it must decline to rally due to low national morale." The time it happened that inspired to me to make a note about it was when I was France and at war with Prussia. I got the message in my events list about Prussia. What does this mean?
QUESTION 2: Can a unit guard a depot from inside a city? That is, if I put a single unit of infantry inside of the city, is the depot guarded? Or can a roving band of cavalry come by and burn the depot. Is the depot inside the city? Where is it?
QUESTION 3: I know I can set formations to plunder provences. How can I set an independent cavalry unit to plunder?
QUESTION 4: I am assuming that experience upgrades help in "instant" combat resolution. And I am assuming exactly how this is done is not a simple answer. I would simply like to hear a designer reassure me that bonuses which sound like they have an effect only on the detail battle maps also have a mathematical effect when doing "instant" combat resolution.
QUESTION 5: When designing a peace treaty to impose on the loser of a war, does it cost fewer "treaty points" to force a power to cede/liberate smaller provences/countries? So does a region like Picardy cost more to extract from France than a poor one, like Corsica?
QUESTION 6: What is the XYZ affair event? (I know I can look it up in google, but humor me...I would like to know in the game and not have to stop to look up these things for a super simple, 4th grade explanation). When the event came up while I was playing France, it merely said, "XYZ Affair? 50% War with USA. Yes/No" I feel this is just a bit overly vague. And I think some other events are a bit overly vague. I would recommend that someone spend a little time to enter a short paragraph on the event and then explain what the options do. As it was for XYZ Affair, I gambled and clicked "no"...and I was told that I was now at war with the USA. After having read about the XYZ affair, I still don't know what clicking "no" did.
QUESTION 7: Towards the end of the 1792 scenario last night (discussed briefly in my AAR report in the AAR section), Britain the only nation leading me in terms of Glory points. After 3 wars with Prussia and 3 wars with Austria, I wanted to expel Britain from the continent by invading Hanover. However, when I attempted to right click on Britain and declare war, it was not presented as an option. It should be noted that I was at war with the USA I think (XYZ Affair) and that Hanover had the diagonal stripes in it which I think show that I am violating its neutrality (but I didn't know I was). Why was I not allowed to DoW Britain? Can anyone think of any reasons? To that point in the game we had never been at war.
QUESTION 8: Why doesn't Britain have any roads in it besides the one in the south? It seems that it was one of the most "industrialized" regions of Europe. And to give it fewer roads (the kinds between regions) than Poland, seems a mistake. Why was this done? It is just odd to think that I can't get from London to Edinburgh on a road, but I can get from Zhytomyr to Yekaterinoslav on one.
QUESTION 9: I see you pegged interest rates on loans to the number of wars which have been fought. Why? It seems that this would be more a fucntion of any increase in the money supply and when players defaulted on loans. I don't understand why interest rates should go up just because I have fought in a war. I did a whole college level course on Enlightenment Era Economics and it just doesn't make sense. There has to be a better way to deal with this.
QUESTION 10: In the Army report, when a battle is fought between my armies and those of an enemy nation, it indicates, for example: "Total casualties 17,000. French Casualties: 3,500". Does this mean 1) The total casualties to ALL SIDES in the battle were 17,000, and my 3,500 are a part of it and therefore I inflicted 13,500 casualties on my enemies? Or, 2) The casualties I inflicted on the enemy were 17,000 and these have nothing to do with my total losses of 3,500?
QUESTION 11: (deleted)
**GAME PLAY SUGGESTIONS:**
SUGGESTION 1: When a war ends (with one side surrendering to another), it would be nice to be able to choose a provence for each army or major formation you had within it. So, when the war is done, you can go through a list of the units/formations and click on a map (like the "Cede Provence" map) to indicate where it will be placed. This was borne of repeated frustration as France when a war came to end with Austria-Hungary. In each case I had launched a two pronged invasion. One with units from Italy and one from Germany. When the war ended, all of my units were put in one location (and Germany being the more important of the two was chosen by me). However, all of the units from the important theatre of Italy had to march all of the way south for 2-3 months again...leaving me virtually defenseless there.
SUGGESTION 2: Add Swedish Pomerania! (already dealt with elsehwhere, don't respond here)
SUGGESTION 3: Make Genoa a "box" like Gibraltar so that Piedmont and Savoy can be moved south, putting the Swiss Confederation in its proper position... I feel like I have double vision and vertigo when looking at Switzerland because the physical border is so obvious, but the border assigned for game play purposes is way off.
SUGGESTION 4: Concerning the map of Poland in 1792:
The fact that Poland is actually in a game as a playable faction is amazing. Two minor, minor complaints: Krakow and Kiev. Once again, I know we are dealing with an abstract map. I am sure you gave the entire Krakow region to Poland because the city itself was Polish at the time. However, you could simply redraw the region so that its southern/southwestern border is a little higher and in line with the Bohemian border and all would be in order in my book.
It is the same story with Kiev. Historically, Russia held Kiev, which was on the southwestern strip of the Dniepr river. But didn't hold the hold provence around it (just the city really). I would argue that most of the economic benefit would fall to the holder of 95% of the region, and as such the region known as Kiev should belong to Poland. It pains me to see these two interesting tumors growing into and out of Poland in the only game I can play them in!
Silesia (Silesia and Breslau combined) is a bit of a funny looking thing too (my form of polite understatement) and looks like it just got out of bed. Instead of bumping out into Petrokov, it curves inwards--eeeeeew! Which gets me every time I see it. Oh well. That's the down side of being anal about maps.
And really, that French/Luxemburg border is way off. It should be straight, almost like the modern border of France. I just checked it and rechecked it in two sources for the period. However, now that I understand that various regions need to be a certain size, I see you are probably just making Luxemburg large enough to allow units to be shown in it as necessary. So, cool.
I will just change my diplo map. ;D
SUGGESTION 5: Concerning Music: Get a better version of the French National Anthem! It sounds like it has been played on a Casio keyboard someone found at a garage sale!
SUGGESTION 6: Add a mini, mini flag to each independent unit floating about so that I can tell who it belongs to without having to click on it or know what the uniforms look like for different countries.
SUGGESTION 7: Allow major nations to form treaties with minor nations and give the player the OPTION of using this level of complexity. This is borne of my "Danish Invasion" thread where I was Sweden and discovered Danes moving through my territory without my permission (I do not believe I was even asked whether I would issue an ultimatum or DoW them or not). I think it is unfair to a minor like Bavaria not to be able to make treaties with it and such. And it seems you already have all the brains and attitudes programmed in which would allow this. I guess in this kind of world, you would need to give players a few more diplomatic actions per turn.
SUGGESTION 8: Concerning Treaties. Allow nations to choose regions in which walls are removed when dictating peace treaties (or doing any treaties). Maybe someone wants France weak in Strasbourg, but not in Languedoc (gee, I wonder who THAT could be? [:D]).
SUGGESTION 9: Give Poland one diplomat in the 1792 scenario (even if he sucks...just so the player can feel like he can do SOMETHING against all the Poland hating sentiment).
SUGGESTION 10: If, in fact, small units operating outside of an army or corps can't "plunder", then I would recommend that you add a button which allows this. I would really like to send my cossack cavalry on occasional raids into enemy territory to burn everything down. I don't really understand why I need to buy an army "container" to get them to do this. What is the design rationale? I bet WCS already thought of this and may have had a decent design reason for skipping it. Obviously the odds of a single unit plundering a region successfully and to the same scale a full army would would be low. But still existant.
**REAL BUGS**
REAL BUG 1: Please see tech support forum for CoG for my CTD thread.
**POSSIBLE BUGS**
POSSIBLE BUG 1: When given the opportunity to impose a peace treaty on Austria, I did some experimenting with the terms to see what I could fit into the 12500 point limit. Naturally I added--and then cut-- several terms. Including changing my mind on a few provences to be ceded. I am 100% positive that when I sent the treaty off, that the final version of it required that Austria cede Trent to me. Yet, when it came to the big hand over day, lo and behold, I did not get it! It seems that the cut routine makes some mistakes and I would highly suggest you check this out. I need to add that I do not believe that anyone else was at war with Austria at the time. And no one else got it. It stayed Austrian.
POSSIBLE BUG 2: I posted on this somewhere else, but didn't get an answer, so I will try again here. Below I have two screen shots. I was France and had pulled into Piedmont and attempted a siege. Obviously I hadn't brought enough with me at first, and for a couple of turns nothing happened. I was just shown something similar to image number 1 below from turn to turn. My army (not yet as big as the one pictured) sitting quietly outside of the city with an enemy general present. After a couple of turns of this, I got smart and sent more troops, leading to the number shown in image 1. During the entry of my turns, I was repeatedly shown something like image 1. However, I noticed that after clicking "End Turn", while the computer executed move orders, I was shown image 2 (this image was captured very carefully and quickly in the short time it was displayed). That is, the image shows (I believe) that suddenly, out of nowhere, there was an army of Piedmont in the region! Which scared me every time. However, turn after turn, after turn, there was no combat which occured or reported. However, since then, I have noticed something interesting when studying these pictures: The number of troops and leaders in this "Piedmont" army in image number 2 is PRECISELY the same as the number of troops and leaders in my French army--namely 5 green boxes and 4 yellow. So, it appears that IF this is a "bug", it is merely showing my troops to be the wrong nationality. I am highly curious as to what gives here.










