Infantry In Line Formation

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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Krasny
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Infantry In Line Formation

Post by Krasny »

How many MP does it take for the highlighted unit to move into the hex designated by the arrow?

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Joram
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RE: Infantry In Line Formation

Post by Joram »

You're not forgotten Krasny, am still looking into it.  This is a great screenshot but it would be more useful if you showed the entire amount that shows your units morale and movement points.  If this is what your save file had, I can't see it unfortunately due to version incompatibilities.
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

I'm running CoG:EE 1.0.

Because the save does not resume at the unit where I saved it you have to skip until you get to that unit.

Reading the manual is crazy complicated. Instead of having movement cost by terrain by formation, there is a rather obscure reference to original morale.

Interestingly I can enter villages etc just fine as long as I'm not moving next to an enemy unit, which according to the manual should not hinder me in anyway, unless I started my move in the ZoC of another enemy unit.

Joram
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RE: Infantry In Line Formation

Post by Joram »

Agreed, that is what I noticed too trying to recreate your issue and am awaiting clarification if some rule is not well documented or if there is something else going on.
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

My other thread got subverted :)
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

It is quite a simple question.

But as requested the full screen.

Image[/img]
Joram
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RE: Infantry In Line Formation

Post by Joram »

I believe it is actually a lack of documentation and a possible bug.  Will address both points but ask for your patience. 
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

I do hope I'm not giving the impression of being rude or impatient.

I do believe I raised the possibility of a ZoC bug in a previous post.

In an attempt to clarify the issue of moving next to enemy units, I asked how many movement points would the above move require.


Krasny
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RE: Infantry In Line Formation

Post by Krasny »

My original post was a very simple question:
How many MP does it take for the highlighted unit to move into the hex designated by the arrow

I'm not asking if the game is bugged or anything like that.

A simple one integer answer would be apprieciated.

ant1815
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RE: Infantry In Line Formation

Post by ant1815 »

I'd be interested in the answer to this too. I've had a couple of situations where it wasn't really apparent why my unit couldn't enter a particular area in line formation.
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

If nobody can answer such a simple question, how the hell is this game to be taken seriously?

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Anthropoid
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RE: Infantry In Line Formation

Post by Anthropoid »

I think enemy ZOC exerts extra movement costs, and moving in line into dense terrain (urban, forest, etc.) can with this make it impossible for a unit to move in.
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

I think enemy ZOC exerts extra movement costs, and moving in line into dense terrain (urban, forest, etc.) can with this make it impossible for a unit to move in.

What you think contradicts what the manual says.

You may be right however.

The manual says it costs extra MP to leave a ZOC into another ZOC hex.

In this situation I am not leaving a ZOC, merely entering one.
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Anthropoid
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RE: Infantry In Line Formation

Post by Anthropoid »

Well hopefully somebody who knows for certain will respond eventually. It is annoying when a game mechanic works opposite the way it is indicated in a manual [:@]. Thankfully though, there are quite few of these in out-of-the-box CoGEE! [:D]
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
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ericbabe
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RE: Infantry In Line Formation

Post by ericbabe »

Light infantry and jager can move into urban areas in line formation, but other infantry types should not be able to move into urban areas in line formation.
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Anthropoid
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RE: Infantry In Line Formation

Post by Anthropoid »

Thanks Eric! See that makes total sense :)
 
Eric, did you see my post of the CTD in Atlantic naval combat?
The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ ... playnext=3
Joram
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RE: Infantry In Line Formation

Post by Joram »

ORIGINAL: Krasny

If nobody can answer such a simple question, how the hell is this game to be taken seriously?


Reading the manual always helps. Pg 143 FYI
Krasny
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RE: Infantry In Line Formation

Post by Krasny »

I have read P.143 of the manual.

It says:
Units in Line must end movement in Wood, except Light and Jager Inf.

I can't see any reference to units in line not being able to enter village.

Indeed units in line in my games have been able to enter village whilst in line, BUT not whilst entering a ZoC.

These units weren't Light or Jager, being standard British infantry.

So the mystery still remains.

It's probably a ZoC bug.
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ericbabe
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RE: Infantry In Line Formation

Post by ericbabe »

I think I see the issue.  Any infantry unit in line formation can enter an urban hex (or any other rough hex, including mud, tall grass, and so forth).  For normal infantry units, this movement costs their entire movement allotment; light infantry and jager instead only pay a small cost (3, if I remember correctly).  The additional cost for moving into or out-of an enemy's ZOC (+2 mp's), and for starting adjacent to an enemy (+2), can make moving into an urban hex too expensive for a regular infantry unit in line formation.  We should apply the additional ZOC costs only when units in line aren't moving into rough terrain.  I will change this for the next patch.
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dude
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RE: Infantry In Line Formation

Post by dude »

Why not just allow inf units to be allowed to move at least 1 hex no matter what it costs (as long as they have their full MP remaining).  I've had units stuck for ages because they couldn't move in any direction, even one hex... and they had lots of MP's available. 
“Ifs defeated the Confederates…” U.S.Grant
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