IATB-SN against darken92(A)

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IATB-SN against darken92(A)

Post by Historiker »

This thread is closed to darken92.

We're playing IATB the Strike North option.
In this scenario, the Japanese decide to attack Russia instead of the Allies. The price for Victory is the access to the russian ressources, russian industry and the caucasian oil (which appears in a special "European Russia" base near Vladivostok).

As Japan can concentrate on both China and Russia with all its forces, they won't last too long. Especially the fact that Japan will finally have access to the extra ressources, oil and industry, this makes Japan significantly stronger. In addition, Japan can build several new BCs, CVs, CVEs (but has to pay for them: either expand the shipyards or stop a lot of other ships) and can even convert big freighters to MAC or small CVEs. This isn't all, yet. Japan also can use all types of planes by every unit, so if the player wants, he can have all fighter units equipped with Zeros. In addition, Japan gets several German designs which it actually could have produced in reality. Among them are the Me-109T, the He-100D-1 and the Ju-88. Japan can also use later war versions of the Me-109. This isn't really possible IRL any more as Japan didn't recieve the new German engines and data needed - but it's considered possible with a lot of good will... As IATB means "I am the boss", Japan may have asked Germany for further technology within the war and recieved it by subs. Anyway, with the Me-109G, the Me-109K and the Me-109Z, it has impressive planes to punch enemy 4e-bombers out of the air.

The Allies on the other hand recieve a lot of additional highend fighters. 40 additional Spitfires - and that from 2/42 on, 40 additional P-40s, the Bommerang production upgrades to Mustang IV, etc. They also have a lot of additional possibilitys to convert their airgroups. Most planes are usable by additional nations, the USN fighters may also be used by the USAAF. They also recieve extra CVs and the Langley reconverts to a CV(E).
As Japan isn't at war with the Allies, they use Russia and China to buy time for themselves. They may send additional airgroups and groundforces to pacific Islands like Tarawa or Guam and they may also reinforce the Pacific Islands.
Basing enough fighters and bombers there will endanger the Japanese industry in the home islands from the beginning!


The first turn saw strikes against Russian Airfields and Harbours as well as landings at Suchan and Petropavlovsk. Both were captured on turn 3.
The combined might of all available Japanese Tank units dash forward from Hailar to Borzya to cut the enemy's railroads from Krasnoyarsk to Vladivostok. They are assisted by several Infantry divisions and engineer batallions.
In the South, the other arm of the Attack marched into Voroshilov to threaten Vladivostok.
China is relatively quite so far.

The intentions:
Industrial:
Japan can expand it's industry massively. There are enough ressources on the map and the price of captureing Russia is alone already enough to feed most of the industry. I think the end of the achievable Heavy Industry points is between 18.000 and 20.000. This will allow to build all the ships and enough fighters to preotect the home islands long enough. Moreover, this shall allow to produce the necessary armement points to create all the additional ground units IATB has.

Strategic:
I want to centtrate always on just one thing. At first, I strike with all my might against Russia to destroy it within just a few weeks, I hope. The combined might of 12 tank regiments, 11 infantry divisions, and several engineer regiments should be more than sufficiant to conquer Borzya. From there, the foreces will divide. A few units will march against Mogocha to hopefully secure the right flank of the march to Krasnoyarsk. On the way, my tank units will hopefully destroy most of the enemy's ground units. If the north is secure, the units will turn back and march down the railway to Vladivostok, destroying everything in their way.
The southern front is expected to be inusfficant to conquer Vladivostok, despite its 10 infantry divisions and a most of the artillery. They are just there to block any assault into Manchuria from the south and to keep his forces away from the northern front.

Only when Russia is conquered, I'll concentrate on China. I don't expect this to happen before March or April 1942. This has to happen very fast then, as the Allied attack on Japan is expected to happen between July and August 1942. China must be conquered than to free the necessary units for Malaya, Burma and the Philippineans - which will be heavily defended then.

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Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

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RE: IATB-SN against darken92(A)

Post by Historiker »

Air production:
There's the need for a big amount of different plane types:

Fighters:
He-100D-1:
THE ultimate air-superiority fighter. It's able to wipe out most of the enemy's airforce. The only planes that can match this monster are the Mig-3 and the Spitfire. As the russians may also use the Hurricane-Spitfire upgrade path, I'll meet them both over the russian front. So I need a production of at least 60/month.
As it's armement is rather week, it shouldn't be used against bombers, especially as the defensive fire will be devastationg because of the He's lack of armour.

Me-109T:
That's my bomber interceptor. With its two 2cm Cannon, it can shoot down enemy bombers quite good - at least better than anything else so far. It als has armour, so it can take a little from the enemy's defensive armement.
I also need a huge amount of them from the time on, when Japan is at war with the Allies. They'll be urgently needed over Japan to defend the industry against enemy 4e bombers.
The production of this plane must be bigger than 100, numbers of 150-200/month are finally to be reached.

A6M2:
While its really weak with the other two fighters, I'll need it for the one thing both German planes don't have: for range! This is the only fighter to protect my bombers striking the enemy's interior airfields.
production numbers of 100-150 are to be reached.

Ki-43-I:
This is a bad plane, especially compared with the rest. Nevertheless, I'll build it. It already gets produced 62 times per month and I'll leave this as it is. The plane can be usefull over China where the Ki-27/A5M aren't sufficiant and where I won't be able to send too much other frontline fighters as long as russia is not out of the war. The plane can also be used for fighter training (on map training is forbidden!, so only the "Training" option is allowed beneath really combat missions like sweep, escort or CAP). Moreover, it'll upgrade to the Ki-43-IIc which I'll need as long range fighter to replace the Zero.

Dive Bombers:
D3A2:
Used on the Carriers and necessary to have a rather cheap (just one eninge) training plane. Production shall be between 50 and 100, depending on the losses.

Ju-88A-4:
My best Dive bomber. It's armement of 2x500kg and 4x250kg bombs makes it a plane that the enemy doesn't want to see diving on any sort of ship, even not on BBs.
The production shall be between 80 and 120.

Level Bombers:
G3N:
It's still usefull. As it uses Hitachi engines, I'll produce it for some more months, maybe even until the G4M2e arrieves. We'll see.
It's proced 20 times per month and nothing gets changed here.

G4M1:
I need many Bettys. No explanation needed her, the production shall reach about 100 planes per month.

G5N:
This is my heavy bomber. I'll need ot to wipe out enemy airfields far off and to attack enemy harbours. It's very epxensive as it needs 4 eninges, but I'll intend to build it in numbers between 50 and 60 as soon as I produce enough Aichi engines.
It'll be only used when necessary and otherwhise be kept away from the front to keep the losses low. It may also be usefull against subs as it has a huge bombload of 250kg bombs.

Ki-21:
Its usefull against airfields with its 20x50kg bombs. As it has no armour, the production will end in 3 to 4 month when I am producing enough Kawasaki eninges to replace it totally with Ki-49s.

Ki-49:
My standard medium bomber for attacks on airfields. It has the same bombload as the Ki-21 and will be very usefull to close enemy airfields.
A production of 100 per month is intended.

Ki-48:
While its bombload and range is worse compared with Ki-21 and Ki-49, I'll keep the line open! It's cluster bombes prooved to be totally deadly against ground troops guaranteeing heavy enemy losses when bombing airfields. 50 of them often achieved up to 3500 enemy losses when used against bigbaba. In April 42, the production will upgrade to Ki-48-II which doesn't only carry more cluster bombs, its also armoured. I'll produce this bomber till the end of the war for the ground attack role.
40/month actually are produced. Nothing is changed here, if the losses require it, the production will be enlarged.

Ki-30/32:
While this plane IRL wasn't produced any more, I resume the production. As I am the boss, this seems to be the perfect training bomber. It needs only one eninge, which keeps it cheap, it has a quite good range with 6/8 and its bombload of 8x100lb Clusters will make it usefull against enemy troop concentrations as well.
A production line is to be opened soon and shall produce about 40-50 per month.

Transport:
Ki-57 II:
It's needed for para drops. It is faster than any other transport which shall reduce the losses against enemy fighters and flak.
Production of about 20/month.

L2D2:
My workhorse. Good range, good payload, just two eninges.
Production of about 20-40/month, depending on the losses. As soon as 100 are in the pool, the production will be reduced to keep the pool at that size.

G5N2-L:
That's my LR-Transport with the greates payload of all my transports. It'll be used only if urgently needed as its unfortunately very expensive because of its 4 eninges. It'll be used for evacuations, emergency troop reinforcements etc.
Production fo 15-20/month until the pool has reached about 50.

Floatplanes:
E13A1:
It'll be needed for ASW dutys and be produced about 20 times per month to keep the units filled. The Naval Search duty will be fulfulled by E7K2 that have a longer range.

Floatfighters:
A6M2-N:
I have great hopes for FF. They'll be the last line of defence for my BBs at sea, they'll provide air cover for my AVs on ASW duty (with their A13A1), they'll also equip the additional FF units in IATB. I intend to use them on new islands without sufficiant airfields, yet, on islands without any airfields and on bases out of enemy fighter range. As they don't need airfields, they can't be grounded by bombing the base. This shall make them really usefull! They still suffer from the weaking of the Zero, but they're better than nothin and their 2x2cm cannon shall do their duty even against enemy 4e-bombers, I hope.
The production shall reach about 60/month untill all units are filled and the pool has reached about 50.

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson
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