Stock map, TFs going into hex column 0

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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

Stock map, TFs going into hex column 0

Post by Nomad »

I am playing a stock scenario 15 game PBEM as Allies. I am having trouble with TFs moving to the hex column 0 and disappearing. I have reinstalled my game with no resolution. I notice that with F6 pressed there is no red line of hexsides like in CHS. I think there is a sub ( or at least my TFs think there is ) in the area and they are dodging the suspected sub location. Has anyone else seen this behavior? We have a house rule that I can move my TFs at cruise speed in the column 1 set of hexes without being attacked by air or surface, but subs are allowed. I have lost three TFs so far, with 6 air groups, am ART unit and 8 TKs full of fuel. To be clear, what happens is the I get a turn back and I can see the TF and mouse over it, but I can not click on it to bring up the display box. If I look on the TF listing, it does not appear. If I make some new TFs, one of them will finally be the one in column 0 and then the one in column 0 will disappear.



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DuckofTindalos
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RE: Stock map, TFs going into hex column 0

Post by DuckofTindalos »

That's a well-known bug. Unfortunately, the only known solution is to stay out of column 0.
We are all dreams of the Giant Space Butterfly.
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Stock map, TFs going into hex column 0

Post by Nomad »

How do I stay out of column 0? The game engine just moves them there. It has been many years since I played anything but a CHS game I don't even remember this being a problem.
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DuckofTindalos
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RE: Stock map, TFs going into hex column 0

Post by DuckofTindalos »

Well, change your houserule to column 2 instead of column 1. Then the TF will deviate into column 1 and not go *poof*...
We are all dreams of the Giant Space Butterfly.
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Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: Stock map, TFs going into hex column 0

Post by Nomad »

Except I will have to make it three since a TF goes two hexes per turn. Great [:(]
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