Strange units in MCNA

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BjörnR
Posts: 55
Joined: Thu Aug 24, 2000 8:00 am
Location: Sweden

Strange units in MCNA

Post by BjörnR »

There is a problem with some units in the Malta scenario in MCNA (why is it called MCNA and not MCDF?). It resembles what happened in some scenarios in the beginning of Desert Fox for which it was a patch.
Unit E0 and AL0 is just empty assault boats in the harbour. And E0 is also loaded (at the same time) on V1 Swimmwagen. It is a minor problem but initially a little confusing.
I very much enjoy the MC in the desert. I have lived there for months now. Some scenarios have been very exiting.
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Warrior
Posts: 1648
Joined: Thu Nov 02, 2000 10:00 am
Location: West Palm Beach, FL USA

Re: Strange units in MCNA

Post by Warrior »

Originally posted by BjörnR
There is a problem with some units in the Malta scenario in MCNA (why is it called MCNA and not MCDF?). It resembles what happened in some scenarios in the beginning of Desert Fox for which it was a patch.
Unit E0 and AL0 is just empty assault boats in the harbour. And E0 is also loaded (at the same time) on V1 Swimmwagen. It is a minor problem but initially a little confusing.
I very much enjoy the MC in the desert. I have lived there for months now. Some scenarios have been very exiting.
There was a stand-alone Malta fix. I don't know if it was included in the latest full patch. Email me and I can send it to you.
Retreat is NOT an option.

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Supervisor
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Joined: Tue Mar 02, 2004 12:00 am

Post by Supervisor »

MegaCampaign North Africa Desert Fox 1941, did you apply all the patches?
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Arralen
Posts: 911
Joined: Sun May 21, 2000 8:00 am

Post by Arralen »

Haven't found any other than the v1.1. patch in the download section .. are there any others ?

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