Hit the Beaches and the Silk!!

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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Mad Russian
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Hit the Beaches and the Silk!!

Post by Mad Russian »

Does every nation now have the ability to build marines? What about airborne?

If so you guys need to start reading up on how to defend yourselves when we come wading ashore.....[X(]

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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LiquidSky
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RE: Hit the Beaches and the Silk!!

Post by LiquidSky »

Thats easy, we will just shoot all of you...
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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paulderynck
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RE: Hit the Beaches and the Silk!!

Post by paulderynck »

ORIGINAL: Mad Russian

Does every nation now have the ability to build marines? What about airborne?

If so you guys need to start reading up on how to defend yourselves when we come wading ashore.....[X(]

Good Hunting.

MR
Yes all the Major Powers have the capability to build Marines and Para. Both Corps and Divs (except no Chinese Mar Div) of each.

The German 5th Mtn Div is a very nice unit which is winterized plus capable of paradropping as long as other paras are with them.
Paul
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Froonp
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RE: Hit the Beaches and the Silk!!

Post by Froonp »

ORIGINAL: paulderynck
The German 5th Mtn Div is a very nice unit which is winterized plus capable of paradropping as long as other paras are with them.
Because they are in gliders.
brian brian
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RE: Hit the Beaches and the Silk!!

Post by brian brian »

Yes, every nation has these. But every nation also has strong notional units that make Paratroopers and Marines have to pick their landing spots a bit more carefully, especially with that little 'extra loss' squiggle on the 2d10 table...
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