Future WW2 Campaigns

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
Post Reply
sapper_astro
Posts: 298
Joined: Tue Jul 05, 2005 2:10 pm

Future WW2 Campaigns

Post by sapper_astro »

Just been thinking about all of the campaigns the could utilise the CC LD engine in WW2. If anyone can think of more, add them in. It would require an exciting campaign that lasted only a certain amount of time, so think of offensive actions that would suit.

Greece/Crete; This would require two campaigns, and the Commonwealth/Greek player would have quite a tough time of it in Greece. On Crete, it could go either way.

Imphal and Kohima; The last big Japanese push into India. Almost came off. It would be a lightening dash for these two objectives by the Japanese, with the British and Indian forces having to hold out until reinforcements arrive to counterattack.

France 1940; Already mentioned before. Possible mod I am told.

Salerno/Anzio; Two Allied beach heads. Both require the beach head to be held against German counterattacks before breaking out with reinforcements, with the Germans objective, naturally, to force the Allies into the sea.

Arnhem; Could be done nicely in this engine, but the CC2 remake is said to be on the cards, so this one will probably not happen.

Operation Crusader; The British offensive in late 1941 to push the Afrika korps back and relieve Tobruk.

Vichy Syria; Commonwealth attack on Syria. It was not the cakewalk the Allies thought it would be. That happens when the enemy you attack actually has more men and equipment than you do...

Malaya/Singapore; Japanese lightening dash down the Malayan peninsular. Would need a second campaign for Singapore. Both could have gone either way if the Commonwealth forces were better lead/trained. No tanks for the Commonwealth either, so it would be up to the 2 pounders and boys anti-tank rifles to take out the Japanese armour.

Capture of Sicily; Everyone knows what this entails, I hope.

Tunisia; Same with this one.

Winter War; Finns defending against the Soviets. I believe there once was a mod for this.

New Guinea; This is one that would be nice, but how it could be done with this engine is beyond me. The CC2 engine would probably provide a better way of simulating the various tracks across the Owen Stanleys and the other campaigns at Milne bay, and later in the north.

That is all I can think of for now. If anyone else has other campaigns that would fit this engine, please mention them so that the long suffering devs may take note (hopefully).





benpark
Posts: 3072
Joined: Mon Aug 12, 2002 1:48 pm

RE: Future WW2 Campaigns

Post by benpark »

I'm hoping that the Stalingrad mod gets ported over at some point.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
User avatar
Southernland
Posts: 2283
Joined: Mon Nov 19, 2007 6:51 pm

RE: Future WW2 Campaigns

Post by Southernland »

ORIGINAL: sapper_astro

Just been thinking about all of the campaigns the could utilise the CC LD engine in WW2. If anyone can think of more, add them in. It would require an exciting campaign that lasted only a certain amount of time, so think of offensive actions that would suit.

Greece/Crete; This would require two campaigns, and the Commonwealth/Greek player would have quite a tough time of it in Greece. On Crete, it could go either way.

There's a Greek mod for cc3 that MAY have been ported over to COI and there's a recent'y released Crete mod for cc4 but it doesn't sound as though the creator has the energy left to port this over to the new design

[/quote]

Imphal and Kohima; The last big Japanese push into India. Almost came off. It would be a lightening dash for these two objectives by the Japanese, with the British and Indian forces having to hold out until reinforcements arrive to counterattack.

France 1940; Already mentioned before. Possible mod I am told.
[/quote]

Yeah I think you'll find Meuse isn't far away

[/quote]

Salerno/Anzio; Two Allied beach heads. Both require the beach head to be held against German counterattacks before breaking out with reinforcements, with the Germans objective, naturally, to force the Allies into the sea.

Arnhem; Could be done nicely in this engine, but the CC2 remake is said to be on the cards, so this one will probably not happen.

Operation Crusader; The British offensive in late 1941 to push the Afrika korps back and relieve Tobruk.
[/quote]

Again i think you'll find this one being ported over from CC5

[/quote]
Vichy Syria; Commonwealth attack on Syria. It was not the cakewalk the Allies thought it would be. That happens when the enemy you attack actually has more men and equipment than you do...

Malaya/Singapore; Japanese lightening dash down the Malayan peninsular. Would need a second campaign for Singapore. Both could have gone either way if the Commonwealth forces were better lead/trained. No tanks for the Commonwealth either, so it would be up to the 2 pounders and boys anti-tank rifles to take out the Japanese armour.

Capture of Sicily; Everyone knows what this entails, I hope.

Tunisia; Same with this one.

Winter War; Finns defending against the Soviets. I believe there once was a mod for this.
[/quote]

Yeah there are 4 mods for Finland, one for CC3/COI one for CC4 and two for cc5, one winterwar with the finns defending in the snow and the other in 1944 with the finns defending in the summer

[/quote]
New Guinea; This is one that would be nice, but how it could be done with this engine is beyond me. The CC2 engine would probably provide a better way of simulating the various tracks across the Owen Stanleys and the other campaigns at Milne bay, and later in the north.

[/quote]

I think there's a small cc5 mod for the kordoda track (I bet thats spelt wrong)

[/quote]

That is all I can think of for now. If anyone else has other campaigns that would fit this engine, please mention them so that the long suffering devs may take note (hopefully).

[/quote]


There are a host cc5 different mods stored at CCS and CSO that could be ported over to CCWAR or CCtLD. All it requires is time and drive to do so though realistically it should be an easier job than creating a mod from scratch.
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
User avatar
Bradley62
Posts: 162
Joined: Thu Jun 29, 2006 2:06 pm

RE: Future WW2 Campaigns

Post by Bradley62 »

Eastern Front! Stalingrad!
dudalb_slith
Posts: 175
Joined: Thu Jun 20, 2002 8:26 am

RE: Future WW2 Campaigns

Post by dudalb_slith »

Guadalcanal and other US Marine actions in the Pacific.
User avatar
Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Future WW2 Campaigns

Post by Peter Fisla »

Yeah, Stalingrad with strategic map, PLEASE!
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Future WW2 Campaigns

Post by squadleader_id »

Most of you guys missed out on the Stalingrad mods for CC5?
There's Stalingrad (=Rattenkrieg), Stalingrad Der Kessel + SDK Die Kampfgruppen and Stalingrad Operation Circle...great stuff!
User avatar
Southernland
Posts: 2283
Joined: Mon Nov 19, 2007 6:51 pm

RE: Future WW2 Campaigns

Post by Southernland »

It'd be cool to see a partisan mod too, Tito vs the germans and Italians
¡¡ʎɐqǝ uo pɹɐoqʎǝʞ ɐ ʎnq oʇ ƃuıoƃ ɯɐ ı ǝɯıʇ ʇsɐן ǝɥʇ sı sıɥʇ
nietsche
Posts: 56
Joined: Tue Nov 25, 2008 7:47 am
Location: Ozzieland

RE: Future WW2 Campaigns

Post by nietsche »

I might be alone in this but I am attracted to the idea of filling in the gaps between Normandy and Belgium. There has to be a lot of interesting terrain and so many what-if scenarios to work through.

Through St Lo and the whole peninsular... Breakout and on to Paris ... can you emulate Patton? Could you recover from the destruction of communications and being overwhelmed by numbers as the Germans?

What would happen if Rommel had a freer choice in deploying his defences?

What would have happened if Calais was chosen for landings?

We might just learn something.

The suggestions made are also nice ... The depth possible in the campaigns now makes so much more possible.
Hard work is a good way to succeed. There is less competition that way...
User avatar
Peter Fisla
Posts: 2598
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: Future WW2 Campaigns

Post by Peter Fisla »

ORIGINAL: squadleader_id

Most of you guys missed out on the Stalingrad mods for CC5?
There's Stalingrad (=Rattenkrieg), Stalingrad Der Kessel + SDK Die Kampfgruppen and Stalingrad Operation Circle...great stuff!

Hmmmm....I didn't know about this, is it polished? Can this mod be added to Matrix's CC5?
User avatar
squadleader_id
Posts: 302
Joined: Sun Oct 29, 2006 11:31 am
Contact:

RE: Future WW2 Campaigns

Post by squadleader_id »

ORIGINAL: Peter Fisla

ORIGINAL: squadleader_id

Most of you guys missed out on the Stalingrad mods for CC5?
There's Stalingrad (=Rattenkrieg), Stalingrad Der Kessel + SDK Die Kampfgruppen and Stalingrad Operation Circle...great stuff!

Hmmmm....I didn't know about this, is it polished? Can this mod be added to Matrix's CC5?

Yup! Very polished! The Stalingrad (Rattenkrieg) mod is basically designed for H2H...but there are VetMods to play vs the AI. SDK, SDKDK and SOC are designed specifically for playing against the AI as the Germans defending against massive Soviet assaults in the ruins of frozen Stalingrad...but H2H mods are also available...great looking maps and very nasty modded AI!
They're not compatible with CCTLD...you need CC5 to install the Stalingrad mods.
The mods would have to be converted first to make them compatible with CCTLD or CCWAR.
Check out the screenshots gallery at closecombatseries.net...
User avatar
Korzun
Posts: 126
Joined: Fri Nov 18, 2005 12:04 am
Location: Frankfurt, Germany

RE: Future WW2 Campaigns

Post by Korzun »

ORIGINAL: Peter Fisla

ORIGINAL: squadleader_id

Most of you guys missed out on the Stalingrad mods for CC5?
There's Stalingrad (=Rattenkrieg), Stalingrad Der Kessel + SDK Die Kampfgruppen and Stalingrad Operation Circle...great stuff!

Hmmmm....I didn't know about this, is it polished? Can this mod be added to Matrix's CC5?

The Stalingrad mod is one of the best mods for CC5. And probably the most popular after GJS. You should give it a try...
Post Reply

Return to “Close Combat: The Longest Day”