Effect of Coral Reef hexes on ship movement

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
hummermole
Posts: 5
Joined: Mon May 04, 2009 11:24 am

Effect of Coral Reef hexes on ship movement

Post by hummermole »

What effect do coral reefs have on ship movement? I sent a bombardment TF down to bombard Cairns that contained 4 BBs. Also sent another bombardment TF containing CAs. The CA group moved in and bombarded, while the BB group hung out 4 hexes away trundling around (not going home, but not executing mission). Are the coral reef hexes coded so that BBs and bigger can't move through them?

I know US carriers and BBs can cross the reef to get into Cairns, so just trying to figure out why my BB bombardment TF couldn't get in there.

Or, is there some other factor affecting a bombardment TF I'm missing?

Thanks,

GLENN
"The Navy could probably win a war without coffee, but would prefer not to try" - Samuel Eliot Morison
User avatar
RUPD3658
Posts: 6921
Joined: Wed Aug 28, 2002 2:25 am
Location: East Brunswick, NJ

RE: Effect of Coral Reef hexes on ship movement

Post by RUPD3658 »

Ships can not cross a reef hex. Chances are your CAs wer faster and had enough movement to go through the gap in the reef.
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003

"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
User avatar
PeteG662
Posts: 1263
Joined: Mon Jun 07, 2004 1:01 pm

RE: Effect of Coral Reef hexes on ship movement

Post by PeteG662 »

Try giving bombard orders to the TF in question again and change the speed setting (to full speed or mission speed). Sometimes a TF will hang out and not execute the mission so you have to prompt it again.
 
 
erstad
Posts: 1957
Joined: Mon Aug 02, 2004 11:40 pm
Location: Midwest USA

RE: Effect of Coral Reef hexes on ship movement

Post by erstad »

This happened one turn or multiple?

If one, any chance your BBs refueled the DDs that turn, burning ops points? I think I've seen cases where the algorithm for "how far do I want to stand off the previous turn to rush in, bombard at "dawn", and rush away" sets you up right but then a refuel occurs and it doesn't have enough op points to execute, so it stays in the hex.

If you have a save from the turn you expected them to go in, check the ops points.
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”