Funy. Surface Combat.

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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aciddrinker
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Funy. Surface Combat.

Post by aciddrinker »

Hehe omg super CL pwned all DD.

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morganbj
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RE: Funy. Surface Combat.

Post by morganbj »

CMOH for everyone!
 
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castor troy
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RE: Funy. Surface Combat.

Post by castor troy »

ORIGINAL: aciddrinker

Hehe omg super CL pwned all DD.

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well, it´s the Boise! What did you expect?
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RE: Funy. Surface Combat.

Post by herwin »

ORIGINAL: aciddrinker

Hehe omg super CL pwned all DD.

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Unlikely in AE. The Brooklyn class CLs had about 50% more firepower than the New Orleans CAs, but only against lightly armoured targets. Against a DD TF like that, the target-rich environment would have saturated their two main directors. The reason Brooklyns do so well in stock seems to be that the game engine doesn't model how targets are actually engaged, but instead seems to treat all guns as firing at full ROF while targeting individual Japanese warships under local control. The number of hits reported on the Japanese ships is several times what would be expected under the best of circumstances. (Sorry, JWE...)
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RE: Funy. Surface Combat.

Post by niceguy2005 »

Boise strikes again.
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Dili
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RE: Funy. Surface Combat.

Post by Dili »

I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]
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RE: Funy. Surface Combat.

Post by herwin »

ORIGINAL: Dili

I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]

No, it's probably the game engine working as designed (WAD). In reality, the extra turrets quickly ran into diminishing returns. (Sorry JWE) The Clevelands only mounted 12x6" and the British eventually rearmed their comparable cruisers with 9x6" to reduce topweight and make space for AA. (The USN monitored the metacentric height on the Clevelands like a hawk to give you some insight into the importance of the topweight problem.)
Harry Erwin
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Radio
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RE: Funy. Surface Combat.

Post by Radio »

You ain't seen nothing yet. This little action a few days ago made me very sad...

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Ise sunk the next day and neither of the heavily damaged destroyers saw home again.

(In all fairness though Ise had already taken a torp in an earlier action, and took another one from air attack on the way home)
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castor troy
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RE: Funy. Surface Combat.

Post by castor troy »

guess the six inchers from Boise couldn´t penetrate Ise´s armor, so it´s all about the torps I guess... but still, what a result... [8|]
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RE: Funy. Surface Combat.

Post by morganbj »

Give the crew a second CMOH!
 
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Feinder
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RE: Funy. Surface Combat.

Post by Feinder »

You gotta love the Boise.
 
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JWE
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RE: Funy. Surface Combat.

Post by JWE »

ORIGINAL: Dili

I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]
Yes. There were two database errors and a code level slot typo that affected Boise (sorry herwin). These were found and corrected in AE, maybe the WiTP patch will incorporate them.
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RE: Funy. Surface Combat.

Post by m10bob »

ORIGINAL: bjmorgan

Give the crew a second CMOH!



Uhhhhh...............Call me a stickler if you must...it is just MOH, thank you.......
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Fallschirmjager
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RE: Funy. Surface Combat.

Post by Fallschirmjager »

If the AE developers mess with my Boise I will wage a campaign all across the internet to discredit the game! [;)]
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Barb
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RE: Funy. Surface Combat.

Post by Barb »

Perhaps new rule of war should be officially recoginzed. "Never mess up with Boise!" should stand just behind "Never wage a land war against Russia!" [:D]
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RUPD3658
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RE: Funy. Surface Combat.

Post by RUPD3658 »

This does not speak well of my skills as a commander since I have lost the Boise and the Boise II by Nov 43.[:'(]
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Iridium
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RE: Funy. Surface Combat.

Post by Iridium »

Eh, I've seen results like this and battles where Boise gets hit by a torpedo or two and sinks with only a half dozen rounds of return fire...

EDIT: To quote an old Boise encounter I had in a game.

--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 39,59

Allied aircraft
no flights

Allied aircraft losses
SOC-3 Seagull: 2 destroyed

Japanese Ships
CL Isuzu
DD Kasasagi
DD Kari
DD Kiji
DD Kamo

Allied Ships
CL Boise, Shell hits 14, Torpedo hits 4, and is sunk
Yamato, IMO the best looking Battleship.
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stuman
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RE: Funy. Surface Combat.

Post by stuman »

ORIGINAL: RabidGibbon

You ain't seen nothing yet. This little action a few days ago made me very sad...

Image


Ise sunk the next day and neither of the heavily damaged destroyers saw home again.

(In all fairness though Ise had already taken a torp in an earlier action, and took another one from air attack on the way home)


So the Bosie + huge number of PT boats = deathstar on the high seas [:)]
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Oldguard1970
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RE: Funy. Surface Combat.

Post by Oldguard1970 »

Where's Knavey?
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RE: Funy. Surface Combat.

Post by rogueusmc »

ORIGINAL: OldGuard1970

Where's Knavey?
I was thinking the same thing...[:D]
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