
Funy. Surface Combat.
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- aciddrinker
- Posts: 135
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Funy. Surface Combat.
Hehe omg super CL pwned all DD.


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RE: Funy. Surface Combat.
CMOH for everyone!
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
- castor troy
- Posts: 14331
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RE: Funy. Surface Combat.
ORIGINAL: aciddrinker
Hehe omg super CL pwned all DD.
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well, it´s the Boise! What did you expect?
RE: Funy. Surface Combat.
ORIGINAL: aciddrinker
Hehe omg super CL pwned all DD.
![]()
Unlikely in AE. The Brooklyn class CLs had about 50% more firepower than the New Orleans CAs, but only against lightly armoured targets. Against a DD TF like that, the target-rich environment would have saturated their two main directors. The reason Brooklyns do so well in stock seems to be that the game engine doesn't model how targets are actually engaged, but instead seems to treat all guns as firing at full ROF while targeting individual Japanese warships under local control. The number of hits reported on the Japanese ships is several times what would be expected under the best of circumstances. (Sorry, JWE...)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
- niceguy2005
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RE: Funy. Surface Combat.
I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]
RE: Funy. Surface Combat.
ORIGINAL: Dili
I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]
No, it's probably the game engine working as designed (WAD). In reality, the extra turrets quickly ran into diminishing returns. (Sorry JWE) The Clevelands only mounted 12x6" and the British eventually rearmed their comparable cruisers with 9x6" to reduce topweight and make space for AA. (The USN monitored the metacentric height on the Clevelands like a hawk to give you some insight into the importance of the topweight problem.)
Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
RE: Funy. Surface Combat.
You ain't seen nothing yet. This little action a few days ago made me very sad...

Ise sunk the next day and neither of the heavily damaged destroyers saw home again.
(In all fairness though Ise had already taken a torp in an earlier action, and took another one from air attack on the way home)

Ise sunk the next day and neither of the heavily damaged destroyers saw home again.
(In all fairness though Ise had already taken a torp in an earlier action, and took another one from air attack on the way home)
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: Funy. Surface Combat.
guess the six inchers from Boise couldn´t penetrate Ise´s armor, so it´s all about the torps I guess... but still, what a result... [8|]
RE: Funy. Surface Combat.
Give the crew a second CMOH!
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
RE: Funy. Surface Combat.
You gotta love the Boise.
-F-
-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

RE: Funy. Surface Combat.
Yes. There were two database errors and a code level slot typo that affected Boise (sorry herwin). These were found and corrected in AE, maybe the WiTP patch will incorporate them.ORIGINAL: Dili
I suspect there is an wacky hardcode for Boise. Maybe some family member of some coder was from her crew and he put an hidden routine. [:D]
RE: Funy. Surface Combat.
ORIGINAL: bjmorgan
Give the crew a second CMOH!
Uhhhhh...............Call me a stickler if you must...it is just MOH, thank you.......

- Fallschirmjager
- Posts: 3555
- Joined: Mon Mar 18, 2002 12:46 am
- Location: Chattanooga, Tennessee
RE: Funy. Surface Combat.
If the AE developers mess with my Boise I will wage a campaign all across the internet to discredit the game! [;)]
RE: Funy. Surface Combat.
Perhaps new rule of war should be officially recoginzed. "Never mess up with Boise!" should stand just behind "Never wage a land war against Russia!" [:D]

RE: Funy. Surface Combat.
This does not speak well of my skills as a commander since I have lost the Boise and the Boise II by Nov 43.[:'(]
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
[img]https://www.matrixgames.com/forums/upfi ... EDB99F.jpg[/img]
RE: Funy. Surface Combat.
Eh, I've seen results like this and battles where Boise gets hit by a torpedo or two and sinks with only a half dozen rounds of return fire...
EDIT: To quote an old Boise encounter I had in a game.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 39,59
Allied aircraft
no flights
Allied aircraft losses
SOC-3 Seagull: 2 destroyed
Japanese Ships
CL Isuzu
DD Kasasagi
DD Kari
DD Kiji
DD Kamo
Allied Ships
CL Boise, Shell hits 14, Torpedo hits 4, and is sunk
EDIT: To quote an old Boise encounter I had in a game.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Jolo at 39,59
Allied aircraft
no flights
Allied aircraft losses
SOC-3 Seagull: 2 destroyed
Japanese Ships
CL Isuzu
DD Kasasagi
DD Kari
DD Kiji
DD Kamo
Allied Ships
CL Boise, Shell hits 14, Torpedo hits 4, and is sunk
Yamato, IMO the best looking Battleship.

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture

"Hey, a packet of googly eyes! I'm so taking these." Hank Venture
RE: Funy. Surface Combat.
ORIGINAL: RabidGibbon
You ain't seen nothing yet. This little action a few days ago made me very sad...
Ise sunk the next day and neither of the heavily damaged destroyers saw home again.
(In all fairness though Ise had already taken a torp in an earlier action, and took another one from air attack on the way home)
So the Bosie + huge number of PT boats = deathstar on the high seas [:)]
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley


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Oldguard1970
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- rogueusmc
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RE: Funy. Surface Combat.
I was thinking the same thing...[:D]ORIGINAL: OldGuard1970
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