automatic hit

Gary Grigsby’s World at War is back with a whole new set of features. World at War: A World Divided still gives complete control over the production, research and military strategy for your side, but in this new updated version you’ll also be able to bring spies into the mix as well as neutral country diplomacy, variable political events and much more. Perhaps the largest item is the ability to play a special Soviet vs. Allies scenario that occurs after the end of World War II.

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Florian Geyer
Posts: 16
Joined: Mon Sep 01, 2003 2:04 pm

automatic hit

Post by Florian Geyer »

If you open the combat result screen (F2)and hover over the combat line you can see the details how the result was infuenced by the mods.Under the line "Combat Mods" I had seen a message called"automatic hit".The values were all very high(16-20)
Does anybody know what it means?
Thucydides :The society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools.”
xianing
Posts: 347
Joined: Sat Sep 22, 2007 9:37 am

RE: automatic hit

Post by xianing »

Autohit has 5% chance to happen, it try to represent the random factor in the battle. For example one militia can sometimes destroy a tank... maybe just by chance.
SGT Rice
Posts: 451
Joined: Sun May 22, 2005 3:05 pm

RE: automatic hit

Post by SGT Rice »

The "automatic hit" you see in the combat results window is referred to as a "critical hit" in the rules manual. It is explained in the Combat section.

I love playing AWD, but imho the "critical hit" is an awful feature; a design element borrowed from tactical wargames that has no place in a strategic one. The only units in this game that should possibly be subject to something called a "critical hit" would be battleships & carriers; every other unit on the map would have to incur dozens (or hundreds) of "critical hits" to be knocked out of action by a grossly inferior opponent ... what the heck does it mean for a militia corps to score a "critical hit" on a tank corps?
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