The AI?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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sapper_astro
Posts: 298
Joined: Tue Jul 05, 2005 2:10 pm

The AI?

Post by sapper_astro »

Just wondering how the AI stacks up in this?

The usual questions;

How is the Axis AI when it comes to dealing with two (or more) fronts? Does the Axis go to Africa? etc?

Are the Allies good at making landings? do they back up their landings?

How is the challenge factor? does it rely on computer "bonuses"? etc?
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doomtrader
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RE: The AI?

Post by doomtrader »

How is the Axis AI when it comes to dealing with two (or more) fronts?
AI is covering all the fronts. Of course how weel it's dealing with enemy depends on the size of the army.
Does the Axis go to Africa?
If the Brits are there, then it goes. ;)
Are the Allies good at making landings? do they back up their landings?
Sometimes they are better, sometimes are not as good as they might be, no dounbt, you must keep your coast secured.
How is the challenge factor? does it rely on computer "bonuses"? etc?
We have tried to set up the game in a way that will allow those who played strategic games earlier to play on normal level vs normal AI. If you think you are experienced try hard vs easy, and if you are novice in the strategy games at all try the opposite. Difficulty level modifies amount of Production Points, the higher the level the less PP you received.
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