bug to fix in ToW

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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gwgardner
Posts: 7200
Joined: Fri Apr 07, 2006 1:23 pm

bug to fix in ToW

Post by gwgardner »

I think the developers have addressed this already, but if not, they really must:

I loaded two German infantry onto German amphibious craft at German-owned Istanbul. Unfortunately, there happened to be a Spanish fleet in port at that moment. So (the known bug) the amphibious craft were attached to the Spanish fleet and could not be moved until a Spanish turn. so I diligently waited till the Spanish turn, and even detached each amphibious craft from the manin Spanish Fleet, and sailed them to the Black Sea. Next turn, it tells me the Spanish have no amphibious assault craft in the Black Sea! And of course they're not German anymore either! Two whole divisions of Germans sailing the Black Sea in assault craft, landless, homeless, useless.

gwgardner
Posts: 7200
Joined: Fri Apr 07, 2006 1:23 pm

RE: bug to fix in ToW

Post by gwgardner »

Only one positive note in this situation: if Chocolino foils my invasion of the USSR through the Caucasus, I'll blame it on this incident!

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doomtrader
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Location: Poland
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RE: bug to fix in ToW

Post by doomtrader »

IIRC we have corrected it and now crafts are attached to the correct fleet
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