Postcards from Africa (screens regarding AI behavior, ITA vs GB, 1940)

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

Postcards from Africa (screens regarding AI behavior, ITA vs GB, 1940)

Post by Anraz »

ORIGINAL: gwgardner

Now how does it react, when the enemy blitzes through that front line and begins encirclements? Does it counterattack? Does it retreat from indefensible pockets?


Just after I had spotted those questions I stared to push the “Print-Srcn” key...

[Italy (AI) and GB (AI) are fighting in North Africa, Vichy is already created and I, as Germany, observe this the straggle in Africa and in the same time I am making my own “business “ in Balkans, it is accidental moment, all screens are made in German turns which are after British turn, Italians are attacking, but GB repel the attack and takes initiative, so finally... ]

9 IX 1940 / Turn 50
http://screen.bitterglory.com/in/09-06/doxsdxgex.png

16 IX 1940 / Turn 51
http://screen.bitterglory.com/in/09-06/tjdqymkqk.png

24 IX 1940 / Turn 52
http://screen.bitterglory.com/in/09-06/vcsrkymtb.png

1 X 1940 / Turn 53
http://screen.bitterglory.com/in/09-06/uneoqqsot.png

9 X 1940 / Turn 54
http://screen.bitterglory.com/in/09-06/djurnnvcf.png

16 X 1940 / Turn 55
http://screen.bitterglory.com/in/09-06/uurucyxut.png

24 X 1940 / Turn 56
http://screen.bitterglory.com/in/09-06/gpyqxclud.png

1 XI 1940 / Turn 57
http://screen.bitterglory.com/in/09-06/aerqegiyv.png

9 XI 1940 / Turn 58
http://screen.bitterglory.com/in/09-06/vdlhuldds.png

16 XI 1940 / Turn 59
http://screen.bitterglory.com/in/09-06/ncxjetsyf.png

24 XI 1940 / Turn 60
http://screen.bitterglory.com/in/09-06/xwtdshstp.png

1 XII 1940 / Turn 61
http://screen.bitterglory.com/in/09-06/udbxxbldd.png

9 XII 1940 / Turn 62
http://screen.bitterglory.com/in/09-06/eadfsynsw.png


[...I have to save the day - DAK arrives to Tripoli and is redeployed near to Tobruk...]

16 XII 1940 / Turn 63
http://screen.bitterglory.com/in/09-06/oiwqnotus.png

[meanwhile in Greece]
http://screen.bitterglory.com/in/09-06/pewubmcjg.png

[...DAK gather strengths...]

24 XII 1940 / Turn 64
http://screen.bitterglory.com/in/09-06/kjdvmdhcv.png

[... and push back two British corps!]

1 I 194I / Turn 65
http://screen.bitterglory.com/in/09-06/lvvkuvipo.png

[Notice that now units are much more likely to withdraw if they are outside the city and after the fight their strength goes under 50%]

Still it is not 100% ideal AI, but it is defiantly much better and game is much more exacting :)
gwgardner
Posts: 7279
Joined: Fri Apr 07, 2006 1:23 pm

RE: Postcards from Africa (screens regarding AI behavior, ITA vs GB, 1940)

Post by gwgardner »

not shabby at all!

AI against AI, and one got the sense of a real battle of maneuver followed by reorganization and reestablishment of a front line.

sapper_astro
Posts: 298
Joined: Tue Jul 05, 2005 2:10 pm

RE: Postcards from Africa (screens regarding AI behavior, ITA vs GB, 1940)

Post by sapper_astro »

You mean divisions right?

The AI seems to take an interest in any case, which is better than most games.
Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Postcards from Africa (screens regarding AI behavior, ITA vs GB, 1940)

Post by Anraz »

Divisions and corps.


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