OT: Japanese Politics

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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herwin
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OT: Japanese Politics

Post by herwin »

In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?
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castor troy
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RE: OT: Japanese Politics

Post by castor troy »

ORIGINAL: herwin

In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?


that´s easy. Sink two dozen of the fat Japanese TKs and nothing goes off the rails anymore. Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540...

it´s not that hard to prevent the Japanese from going off the rails at all and 8 out of 10 PBEMs show that. 1 out of 10 PBEMs see a Japanese Empire going off the rail and 1 goes the historic way (when it comes down to the timescale). 8 of 10 see the Allied side going off the rail.

But this doesn´t really answer your question. I guess the only thing is doing a mod with a greatly reduced starting capacity of Japanese production. Supply will then limit the expansion.
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stuman
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RE: OT: Japanese Politics

Post by stuman »

" Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540...&nbsp; "&nbsp;&nbsp; <------- I have just had that more or less happen to me. It well and truly sucks because Brunei was also very heavily damaged.
&nbsp;
Sounds like in AE with the changes in Japanese supply needs&nbsp; ( and I have only read some of the discussions on this subjest in the AE thread so I might be mistaken ) that it will be perhaps even more difficult for the Japanese to " go off the rails "&nbsp;. &nbsp;But I am a micromanager so I am looking forward to it.
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Shark7
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RE: OT: Japanese Politics

Post by Shark7 »

ORIGINAL: castor troy

ORIGINAL: herwin

In Totaler Krieg, the center of the game system is the card play, which is supposed to simulate the horse-trading between Nazi and other German factions. The card play also prevents the game from going off the rails when a player tries to optimise his production--putting all his resources into a new orc design. He runs into diminishing returns when he hits the production possibility frontier. WitP stock is vulnerable to those strategies--how might one do that in the WitP follow-on (i.e., the one after AE)?


that´s easy. Sink two dozen of the fat Japanese TKs and nothing goes off the rails anymore. Or a bad die roll when taking Palembang and instead of 5400 oil points per day you only get 540...

it´s not that hard to prevent the Japanese from going off the rails at all and 8 out of 10 PBEMs show that. 1 out of 10 PBEMs see a Japanese Empire going off the rail and 1 goes the historic way (when it comes down to the timescale). 8 of 10 see the Allied side going off the rail.

But this doesn´t really answer your question. I guess the only thing is doing a mod with a greatly reduced starting capacity of Japanese production. Supply will then limit the expansion.

Yep, 1 bad roll can kill the Japanese ability to do much of anything. I've actually limited myself to a historical campaign of sorts, not venturing into India or Australia at times. Just because I know I can't keep everything supplied.
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