Combat & units

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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IronDuke_slith
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Combat & units

Post by IronDuke_slith »


The units look very detailed, right down to numbers of vehicles and types.

In TOAW III, this level of detail serves to drive combat in that different weapon types (as I understand it) engage what they are primed for and some unit types can be relatively impervious in the right conditions (Tiger company versus Jeep Army etc).

Does this level of detail do anything in combat, or are values added and compared on a CRT etc, and then losses proportioned?

Secondly, can Divisional sized units be broke down into regimental groupings on occasion?

Finally, What differentiates the two sides other than equipment and colours etc. Are there any doctrinal or operational constraints for the two sides, or do things like quality or some form of command pont or movement point separate them?

Great to see this put on a formal footing, and even better to see it may be with us several months earlier that I thought was going to be the case. Best of luck.

Regards,
IronDuke
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Helpless
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RE: Combat & units

Post by Helpless »

ORIGINAL: IronDuke

Does this level of detail do anything in combat, or are values added and compared on a CRT etc, and then losses proportioned?

It does, every element of unit is taking part in combat. That is shown by setting high message details during the combat.
Secondly, can Divisional sized units be broke down into regimental groupings on occasion?

Yes, Germans can divide their units into Regiments. Soviet can combine into Corps.
Finally, What differentiates the two sides other than equipment and colours etc. Are there any doctrinal or operational constraints for the two sides, or do things like quality or some form of command pont or movement point separate them?

Yes, there are many operational differences, like different HQ administration limits, Guards, Elite, SS bonuses, etc.
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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sol_invictus
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RE: Combat & units

Post by sol_invictus »

Damn this game is sounding absolutely fabulous. I really don't enjoy gaming WWII anymore and prefer 1740-1870 and Ancients much more but this one just demands to get some attention.
"The fruit of too much liberty is slavery", Cicero
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PyleDriver
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RE: Combat & units

Post by PyleDriver »

Yes it is fabulous, and were not close to finishing. I play 3 to 4 hours a day, sometimes more, and I have dreams of the game, and can't wait for the wife to leave so I can play those visions...Lol...
Jon Pyle
AWD Beta tester
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sol_invictus
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RE: Combat & units

Post by sol_invictus »

ORIGINAL: PyleDriver

Yes it is fabulous, and were not close to finishing. I play 3 to 4 hours a day, sometimes more, and I have dreams of the game, and can't wait for the wife to leave so I can play those visions...Lol...


Yeah, wives, girlfriends, and life-partners can be such a drag on our beloved hobby.[;)]
"The fruit of too much liberty is slavery", Cicero
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