A few questions

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Iron Duke
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A few questions

Post by Iron Duke »

How detailed are the LCU's , are they as detailed as WitP or are there generic Artillery,AA and Armoured cars etc. in the unit ?

How are the minor axis allies handled , do they change sides if Germany starts to loose , if yes what causes them to change sides ?

Is there any naval combat ? if not how are evacuations/supply of coastal ports/cities handled ?

Is there soviet airbourne or amphibious ops ?

Read already that soviet partisans are included , will the appropiate axis forces be included to match them ? i.e security/police units , armoured trains etc.

Will LCU's evolve as IRL ? i.e will the GrossDeutchland start as a mot regt. and upgrade to a mot division and then to a panzergrenadier div ?
SS units start as SS Legions , then sturm bigades and finally divisions ? etc.


"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
GaryChildress
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RE: A few questions

Post by GaryChildress »

I have another question too, about replacements. How are they handled in the game? Let's say Germany produces 100 Panthers and 100 PZIVs in a given period. Will I be able to assign the Panthers exclusively to elite SS units and the PZIVs to regular units? What do I do to assign replacements? Can I feed them into units however I desire?

Thanks.
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PyleDriver
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RE: A few questions

Post by PyleDriver »

You can place units into a "Refit" mode and they are priority. The closer to a railhead the faster they rebuild/refit...
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Joel Billings
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RE: A few questions

Post by Joel Billings »

You can also create and attach special battalion sized formations to a division (so you can attach a Stug battalion to a Motorized Division as an example). These battalion sized units are usually in HQ's and can automatically be committed to battle by units reporting to the HQ (if leader rolls are met).
All understanding comes after the fact.
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Iron Duke
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RE: A few questions

Post by Iron Duke »

ORIGINAL: Iron Duke

How detailed are the LCU's , are they as detailed as WitP or are there generic Artillery,AA and Armoured cars etc. in the unit ?

How are the minor axis allies handled , do they change sides if Germany starts to loose , if yes what causes them to change sides ?

Is there any naval combat ? if not how are evacuations/supply of coastal ports/cities handled ?

Is there soviet airbourne or amphibious ops ?

Read already that soviet partisans are included , will the appropiate axis forces be included to match them ? i.e security/police units , armoured trains etc.

Will LCU's evolve as IRL ? i.e will the GrossDeutchland start as a mot regt. and upgrade to a mot division and then to a panzergrenadier div ?
SS units start as SS Legions , then sturm bigades and finally divisions ? etc.


Another question(s).

Will/How do soviet divisions achieve 'Guards' status ?

Will we be able to disband one division into another ?

With the smaller hex scale will rivers create natural barriers , will bridges be implemented ? or can units cross rivers at any point ?

Can we create fortresses(axis) or citadels(soviet) in cities to give additional defensive bonus to defending units ?

"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
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PyleDriver
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RE: A few questions

Post by PyleDriver »

I may be wrong about Guard status but it comes with experence...Theres no disbanding one division into another, no one as ever brought it up, well kick that thought around...Pavel did a great job on the map database (he lives in the Baltic States) and had great data. There is areas that cant be crossed. We have 2 types of rivers, major and minor. The Major rivers are hell to cross if entrenchment have been done...As far as forts, theres 0 to 5 levels in the game and grow depending on manpower and time, so yes a level 5 fort in say Leningrad is a major headache...
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Iron Duke
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RE: A few questions

Post by Iron Duke »


Thanks for answering , any answers on the original questions

cheers
"Bombers outpacing fighters - you've got to bloody well laugh!" Australian Buffalo pilot - Singapore
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Helpless
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RE: A few questions

Post by Helpless »

Will/How do soviet divisions achieve 'Guards' status ?

To achieve Guards status you need to achieve some certain ratio of victories/losses. It's not only rifle divisions who can achieve it.
With the smaller hex scale will rivers create natural barriers , will bridges be implemented ? or can units cross rivers at any point ?

Yes there is plenty of minor and some major rivers. No bridges though.
Can we create fortresses(axis) or citadels(soviet) in cities to give additional defensive bonus to defending units ?

As Jon said, you can build forts in the cities. Urban terrain gives additional bonus for the forts, so it could be tough nut to crack.



Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
GaryChildress
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RE: A few questions

Post by GaryChildress »

ORIGINAL: Iron Duke

How detailed are the LCU's , are they as detailed as WitP or are there generic Artillery,AA and Armoured cars etc. in the unit ?

How are the minor axis allies handled , do they change sides if Germany starts to loose , if yes what causes them to change sides ?

Is there any naval combat ? if not how are evacuations/supply of coastal ports/cities handled ?

Is there soviet airbourne or amphibious ops ?

Read already that soviet partisans are included , will the appropiate axis forces be included to match them ? i.e security/police units , armoured trains etc.

Will LCU's evolve as IRL ? i.e will the GrossDeutchland start as a mot regt. and upgrade to a mot division and then to a panzergrenadier div ?
SS units start as SS Legions , then sturm bigades and finally divisions ? etc.

Don't forget these questions in the OP. [:)]
(Sorry Iron Duke, looks like I hijacked your question thread) [:o]
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Helpless
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RE: A few questions

Post by Helpless »

How detailed are the LCU's , are they as detailed as WitP or are there generic Artillery,AA and Armoured cars etc. in the unit ?

LCU are detailed as in WITP
How are the minor axis allies handled , do they change sides if Germany starts to loose , if yes what causes them to change sides ?
it's still in the works
Is there any naval combat ? if not how are evacuations/supply of coastal ports/cities handled ?
No naval combat. There is a naval movement of units and supplies though.
Is there soviet airbourne or amphibious ops ?
There is amphibious ops for Soviet.
Read already that soviet partisans are included , will the appropiate axis forces be included to match them ? i.e security/police units , armoured trains etc.
Yes for German security divisions.
Will LCU's evolve as IRL ? i.e will the GrossDeutchland start as a mot regt. and upgrade to a mot division and then to a panzergrenadier div ?
SS units start as SS Legions , then sturm bigades and finally divisions ? etc.
Yes, according to TOE
Pavel Zagzin
WITE/WITW/WITE-2/CS-2 Development
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