Question about Garrison Squads

Hired Guns: The Jagged Edge is a turn-based strategy that puts you command of a squad of specialists for hire in the genre’s biggest game-world yet: the African country Diamond Coast. Diamond Coast is a playground for the cruel and corrupt, each with their own agenda. Choose your friends wisely and buy an army of ruthless mercenaries to unleash mayhem on your foes. Choose “jobs” from different factions and complete them for cash to upgrade your weapons and hire more elite soldiers of fortune.
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Anthropoid
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Question about Garrison Squads

Post by Anthropoid »

I hired a "1st Mercenary Squad" in Crossroads." I also had two of my squads there (Hyena = 5 mercs and Zebra = 4 mercs). Dictator attacked me. I expected I'd get those five extra Mercs to deploy with my main 9, but did not seem to.

If that is the way the "garrison" mercs, THAT IS LAME. The idea that I spend $15,000 on 5 mercs who ONLY work in "auto-defense" mode whenever my own squads are not there and who do not supplement my forces when they are there is totally lame. Virtually a game breaker.

Is this working as designed?

I would not protest so mightily, but other glitches and annoyances are arising as I play more--individually minor, but collectively more serious:

1) You CANNOT climb all towers. The two towers at the Hydro plant evidently cannot be climbed. Several of the maintenance/antenna towers in Port cannot be climbed. The crane in Port cannot be climbed.

2) It appears that simply some buildings do not have the code set to allow you to go in or climb them. I used grenades to blow apart those silly little doors in the houses in Crossroads to make the buildings useful as defensive positions, but those are not the only doors that do not seem to open. In North Base some of the buildings cannot be entered through the open door.

3) Chests and searching (lockpicking??) and the utility of the crowbar all remain a bit muddled to me. Is the crowbar useful for anything other than a weapon? I bought it and tried to "attack" some of those silly 'secret panel doors' in the buildings in Crossroads to no avail, same effect 'attacking' chests, beds, windows, crates, etc. [&:] So, in order to destroy a bed I have to use a gun or grenade!?!? Annoying . . .

The fact that some boxes, shelves, bureaus, desks, etc. in the map are just 'blank' spaces that you cannot use, you cannot move and evidently cannot destroy without firepower (wouldn't that be what the crowbar would be good for!?) is just annoying, and incongruous with the otherwise exquisite detail in the game. EVERYTHING on the maps should be 'useable' in a consistent fashion. ALL containers/boxes should be openable, albeit perhaps most of them are empty . . . moving the cursor around to see if there are any _actual_ containers on the map (like the shelves and crates in the North Road shack, and the suitcases in Safari) is just tedious. It should be worthwhile to take the time to search around the map, bust through doors with the crowbar, pry open boxes, etc. . . . not that every single box should have a huge reward in it, many should just be empty, or contain useless items, but the fact that most appear to be just decoration that cannot actually be used and just blocks movement of your mercs is annoying.

So . . . how much of this stuff can be changed by modders?
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