Supply
Moderators: Joel Billings, elmo3, Sabre21
- PyleDriver
- Posts: 5906
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Supply
Someone mentioned supply in another thread. This is really the one thing we worked the most. With testing and tweeking over and over, we came to historic results...I tell you it really sucks when those powerfull PzD's out run supply...
Jon Pyle
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- sol_invictus
- Posts: 1959
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- Location: Kentucky
RE: Supply
Nothing more useless than a tank with no fuel.

"The fruit of too much liberty is slavery", Cicero
RE: Supply
Goodaye,
Any chance of some insights into how logistics are handled by the game?
Cheers,
Lancer
Any chance of some insights into how logistics are handled by the game?
Cheers,
Lancer
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Supply
Gary has developed such a complex system it's hard to say. Railhead distance is a huge plus. The Axis has 5 special RR repair corps you control, and many many others you don't that are dispached (AI) by other army Hq's...
Jon Pyle
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RE: Supply
Goodaye,
O.K, let me rephrase. How much input does the player have into the Logistics or is it fully automated?
Cheers,
Lancer
Gary has developed such a complex system it's hard to say.
O.K, let me rephrase. How much input does the player have into the Logistics or is it fully automated?
Cheers,
Lancer
- Joel Billings
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RE: Supply
All units have supply, fuel and ammo tracked. HQ's track the number of supply and fuel dumps. At this point, players can impact logistics by where they repair rail lines, where they place their units and HQ's, and by flying air transport missions (not just to cut off units, but often to Panzer spearheads). The supply/fuel/ammo movement to the units from the rear to the HQ's to the units is automated. Also, units that don't use any MP's in their turn can build up for future operations (go over 100% of their needs of supply/fuel/ammo).
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: Supply
Goodaye Joel,
Thanks for the info.
I've noticed in your screenshots that the game tracks the 'motor pool' (top right). Does have anything to do with the movement of supplies?
And lastly what options are available to interdict your opponents supplies? Eg. Does bombing bridges have any effect?
Cheers,
Lancer
Thanks for the info.
I've noticed in your screenshots that the game tracks the 'motor pool' (top right). Does have anything to do with the movement of supplies?
And lastly what options are available to interdict your opponents supplies? Eg. Does bombing bridges have any effect?
Cheers,
Lancer
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Supply
ORIGINAL: lancer
Goodaye Joel,
Thanks for the info.
I've noticed in your screenshots that the game tracks the 'motor pool' (top right). Does have anything to do with the movement of supplies?
And lastly what options are available to interdict your opponents supplies? Eg. Does bombing bridges have any effect?
Cheers,
Lancer
If that is the case (bridge bombing) just make sure that IL-4 or DB-3 cannot took out bridge in Germany or Poland (hhh) just like that without losses etc. It happened in some TOAW sce. like Operation Blau 4.0 if somebody wants to try it and it could have ruined some scenarios. Even FiTE have problems with that.
Mario
-
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- Location: Sampford Spiney Devon UK
RE: Supply
Do not forget that this campaign moving supply was more of an issue of having it . Most Soviet mid / late war offensives stopped for logistics and or disorganisation. I would have said that the Germans were usually ok except when they were cut off !!
The other important point is that for the Germans there was always a shortage of trucks and most people over look the most important lend lease item was the truck for the Russians
Infantry and Cavalry units require much less supply to be active even though they would be slow - the Russians especially used Cavalry units throughout the war to exploit breakthroughs for this reason. Cavaltry units were well used by the Germans esp in rear areas against the Partisans .
Cav
The other important point is that for the Germans there was always a shortage of trucks and most people over look the most important lend lease item was the truck for the Russians
Infantry and Cavalry units require much less supply to be active even though they would be slow - the Russians especially used Cavalry units throughout the war to exploit breakthroughs for this reason. Cavaltry units were well used by the Germans esp in rear areas against the Partisans .
Cav
RE: Supply
ORIGINAL: lancer
Goodaye Joel,
Thanks for the info.
I've noticed in your screenshots that the game tracks the 'motor pool' (top right). Does have anything to do with the movement of supplies?
And lastly what options are available to interdict your opponents supplies? Eg. Does bombing bridges have any effect?
Cheers,
Lancer
Yes, the supply system is very complex. Captured trucks are added to the motor pool in a disabled state and some are repaired each turn. Your HQs have supply dumps and use the trucks to transport supplies to their units within range. The greater the distance the more trucks you need and the more that get damaged due to op loss. Terrain and weather affect this as well. There are no bridges.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.


- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Supply
There are no bridges.
Say again????????? NO BRIDGES?????
RE: Supply
ORIGINAL: Monkeys Brain
There are no bridges.
Say again????????? NO BRIDGES?????
For people who have played this scale before (Second Front, War in Russia) that really comes as no surprise at all. Each hex with a river would contain tons of bridges at this scale in real life. This is not Panzer Campaigns by HPS or Decisive Battles by SSG with a much smaller scale and individual bridges.
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Supply
ORIGINAL: U2
ORIGINAL: Monkeys Brain
There are no bridges.
Say again????????? NO BRIDGES?????
For people who have played this scale before (Second Front, War in Russia) that really comes as no surprise at all. Each hex with a river would contain tons of bridges at this scale in real life. This is not Panzer Campaigns by HPS or Decisive Battles by SSG with a much smaller scale and individual bridges.
I have played Second Front in 1991. so pardon me my ignorance LOL
BTW, you don't need to be patronizing - TOAW have also that scale in some scenarios and have bridges, mind you there is no need to have million bridges but some that were critical important like the one Manstein have captured on Dvina etc... would be nice.
If Russian have blowed some critical bridges that would slow down Germans...
RE: Supply
ORIGINAL: Monkeys Brain
ORIGINAL: U2
ORIGINAL: Monkeys Brain
Say again????????? NO BRIDGES?????
For people who have played this scale before (Second Front, War in Russia) that really comes as no surprise at all. Each hex with a river would contain tons of bridges at this scale in real life. This is not Panzer Campaigns by HPS or Decisive Battles by SSG with a much smaller scale and individual bridges.
I have played Second Front in 1991. so pardon me my ignorance LOL
BTW, you don't need to be patronizing - TOAW have also that scale in some scenarios and have bridges, mind you there is no need to have million bridges but some that were critical important like the one Manstein have captured on Dvina etc... would be nice.
If Russian have blowed some critical bridges that would slow down Germans...
Sorry if I sounded like that. Yeah, I have TOAW too and you are correct. Guess it's a design choice but if you enjoyed Second Front you'll be used to this approach again. But I guess nothing is written in stone yet as our good friend Erik tells us [:)]
- Monkeys Brain
- Posts: 605
- Joined: Sun Oct 08, 2006 2:24 pm
RE: Supply
[/quote]
Sorry if I sounded like that. Yeah, I have TOAW too and you are correct. Guess it's a design choice but if you enjoyed Second Front you'll be used to this approach again. But I guess nothing is written in stone yet as our good friend Erik tells us [:)]
[/quote]
No problem, maybe it doesn't sound that I am in good mood but after finding out that after 9 years I will get 10000 euros that one guy owes me I am in very good mood LOL
Actually in splendid mood. [:D][8D]
-
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RE: Supply
ORIGINAL: U2
ORIGINAL: Monkeys Brain
There are no bridges.
Say again????????? NO BRIDGES?????
For people who have played this scale before (Second Front, War in Russia) that really comes as no surprise at all. Each hex with a river would contain tons of bridges at this scale in real life. This is not Panzer Campaigns by HPS or Decisive Battles by SSG with a much smaller scale and individual bridges.
Sounds a lot like War in the Pacific. There are no bridges at that macro scale and every form of river crossing against opposition involves a shock attack, usually with high casualties.
- PyleDriver
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- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Supply
Bridges was something agian that was kicked around. Gary and Joel came to the decision it wont be included...Sorry...
Jon Pyle
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RE: Supply
Speaking of supply and river crossings, how will river crossing operations be handled? Way back when the game PanzerKrieg had some nice rules for crossing major rivers. A unit had to be designated to construct a bridgehead on the far side and then supply could be traced across the major river. I don't expect the same rules in WitE, but a comparable effect should be possible? I haven't seen good bridgehead rules like in PanzerKrieg since.
Bill Macon
Empires in Arms Developer
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- PyleDriver
- Posts: 5906
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RE: Supply
Well bridgeheads and expanding them is done with MP's, the micro management things as engineers coming from the rear are handled by Garys system. I will tell you there a bitch to get across (if defended), major rivers are even worse...
Jon Pyle
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