will AI abandon crucial hexes?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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Endsieg
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Location: North Atlantic Treaty Organization

will AI abandon crucial hexes?

Post by Endsieg »

When early on in campaign, the AI in WIR was under pressure, he often abandoned crucial hexes (the Lgrad-Ladoga supply hex, for e.g.) giving Axis a WTF freebie moment.
Of course, a PBEM game will not see stupid withdrawals from crucial hexes.

Just hoping against hope the AI will be a ruthless, cynical SOB ?
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Sabre21
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RE: will AI abandon crucial hexes?

Post by Sabre21 »

Gary is constantly working and improving upon the Ai. Even at this early stage it can cause a few headaches. As we progress I do expect it to be a very difficult foe. Everytime we figure a way to really spank the Ai..Gary fixes it so we try and try again.
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siRkid
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RE: will AI abandon crucial hexes?

Post by siRkid »

Gary is putting a lot of work into the AI and we are giving a lot of feedback. Anytime we note the AI giving up a high value hex we tell him about it. I always play the Germans and so far the Soviet AI is putting up a good fight and getting better each build. I got a surprise the other day when the AI pulled out of an encirclement that I was working on.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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siRkid
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RE: will AI abandon crucial hexes?

Post by siRkid »

ORIGINAL: Sabre21

Gary is constantly working and improving upon the Ai. Even at this early stage it can cause a few headaches. As we progress I do expect it to be a very difficult foe. Everytime we figure a way to really spank the Ai..Gary fixes it so we try and try again.

Ah beat me to the keyboard.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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Endsieg
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RE: will AI abandon crucial hexes?

Post by Endsieg »

ORIGINAL: Kid

ORIGINAL: Sabre21

Gary is constantly working and improving upon the Ai. Even at this early stage it can cause a few headaches. As we progress I do expect it to be a very difficult foe. Everytime we figure a way to really spank the Ai..Gary fixes it so we try and try again.
good! in fact, sehr gut!
benpark
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RE: will AI abandon crucial hexes?

Post by benpark »

It's proving more than a match for me even at this stage![:@]
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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Erik Rutins
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RE: will AI abandon crucial hexes?

Post by Erik Rutins »

Guys, I just want to remind you that we are still early in development. Everything is a work in progress and few things more so than the AI. The goal is obviously to create an outstanding game in all respects, but it's very hard to answer some questions until we get closer to release.
Erik Rutins
CEO, Matrix Games LLC


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PyleDriver
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RE: will AI abandon crucial hexes?

Post by PyleDriver »

Andy (Sabre21) has helped so much on finding gamey things in our test group. Smart guy... Most players will play agianst the AI but great PBEM is also a goal.
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
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IronManBeta
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RE: will AI abandon crucial hexes?

Post by IronManBeta »

Sabre21 did a lot of helping with Flashpoint Germany way back when - he is indeed a smart guy! 

Rob C
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Sabre21
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RE: will AI abandon crucial hexes?

Post by Sabre21 »

Thanks Rob and Jon (looks like I got 2 more fooled)..haha.
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