Air Units

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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HerzKaraya
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Air Units

Post by HerzKaraya »

First of all what great news it is to hear this game is being released anytime soon!!! I just can´t wait!
Could you post a picture of an air unit? Any nice pics in it? Leaders? Pilot names? Aces?
Are the planes rated like in WitP-AE, taking into consideration 3D air combat (speed vs. mvr) and different
altitude advantages/disadvantages? Are the units JG and Air Divisions or Staffeln and Polks?
So many questions...I´m drooling already
Vista, suerte y al toro!
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siRkid
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RE: Air Units

Post by siRkid »

We are still in Alpha so we don't have much in the way of graphics. I can say the level of detail for the air units is just as deep as WitP. Combat is done differently because it's a IGOUGO system. One thing that I've come to really like is the auto attack feature. Recon and bombing airfields is a major aspect of the game but can be tedious to do manually. There is an option to let the AI conduct these missions and unlike the Auto Convoy of WitP it really works. Best of all you can still conduct manual operations after giving the AI a go to hit those special targets.
Former War in the Pacific Test Team Manager and Beta Tester for War in the East.

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RE: Air Units

Post by Cavalry Corp »

Amazin

Think of the great German aces !!
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Helpless
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RE: Air Units

Post by Helpless »

Pilots not shown in the game. All the rest is quite detailed.
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RE: Air Units

Post by Cavalry Corp »

ok could you tell us about some of the detail ?

cav
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PyleDriver
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RE: Air Units

Post by PyleDriver »

Cav as Pavel just said its quite detailed...Ron (hard sarge) is tring to finish another game for Gary also and really has helped tweek our airwar numbers...
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RE: Air Units

Post by Cavalry Corp »

OK I was not wanting to delay anything in asking - look forward to news when its available

Cav
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RE: Air Units

Post by Silvanski »

about air power, I hope strategic bombing won't be too effective
I know that this game is not a reincarnation of WiR, I only wanna point to WiR where an Axis player can bomb the Caucasus oil production to smithereens
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Helpless
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RE: Air Units

Post by Helpless »

ok could you tell us about some of the detail ?

Comparing to WITP, WitE is not air centric, obviously Air model is different. But there is many detail which are exactly the same as in WITP, individual aircrafts models with each own characteristics - max/cruise speed, max alt, armor, durability, mnvr, etc. Plane types - F,FB,DB,LB, etc. Air missions - Recon, Transport, Air transport (rebase), Unit Bombardment, City bombardment, interdiction, CAP, escort, etc.

Air model is still in development - more details will come later.
Pavel Zagzin
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HerzKaraya
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RE: Air Units

Post by HerzKaraya »

From my experience doing the WIR for WitP Mod it is true that the air model wasn´t well suited as it is difficult to get airfights above distant ground units unless you set them to LR CAP. Dogfights just happen over airbase hexes. I guess the new WitE resembles more the old WIR in that aspect.
Losses inflicted by aerial bombing were also negligible in WitP and are probably increased in WitE (think of H.U.Rudel and his Stuka or Russian breakthroughs stopped by low flying BF110s or the circle of death of Shturmoviks...)
It´s a pity no pilot names are included, it gives so much added flavour to the air units and it is fun to see those scores rise!
And you already have the technology to include them from WitP!!!
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RE: Air Units

Post by Cavalry Corp »

I wonder if the have quality or morale level??

Cav
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RE: Air Units

Post by Hard Sarge »

I am really trying to stay away from here, with my mouth, I am going to be saying things I shouldn't

but will say, the Airwar in the game, feels real good, it may not be as detailed as WitP or BoB/BTR as far as the pilot records, but the rest of it is there

you can let the AI do most of the work, or you can handle it, both do a good job (I like to handle it myself) you can set up bait mission, you can bomb the Airfields (bombing Production and stuff like that, is already worked out, you can do it, but you can't over do it)

really, we got some great players/testers, and we got some great reseacher types, and we got some people who understand games, and what they should do, and anybody who thinks Joel/Gary/Keith don't know what they are doing, shouldn't be in these forums

if the game is this good in early Alpha, I can't wait to see it when it is finished
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RE: Air Units

Post by PyleDriver »

So Ron, are you saying you don't wan't to pull a Jon...lol...I just may have a bigger mouth than you. But this game is so good its hard not to talk about it...
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RE: Air Units

Post by JJKettunen »

ORIGINAL: Bubi Hartmann
(think of H.U.Rudel and his Stuka or Russian breakthroughs stopped by low flying BF110s or the circle of death of Shturmoviks...)


I recommend Gooderson's "Air Power at the Battlefront". Let's hope the air power is not modelled after Rudel's (or any other air officer's) claims!
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RE: Air Units

Post by Hard Sarge »

ORIGINAL: PyleDriver

So Ron, are you saying you don't wan't to pull a Jon...lol...I just may have a bigger mouth than you. But this game is so good its hard not to talk about it...

well, didn't mean it that way :), but...

overall, I am still shaky on what we can and can't say
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RE: Air Units

Post by Helpless »

I recommend Gooderson's "Air Power at the Battlefront". Let's hope the air power is not modelled after Rudel's (or any other air officer's) claims!

quoted for truth [:)]
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Shupov
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RE: Air Units

Post by Shupov »

Can air units defend specific targets? For example can the player put an air unit on CAP to defend only the Ploesti oilfields?
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PyleDriver
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RE: Air Units

Post by PyleDriver »

Well they defend the region. I keep units there until the Crimea has been taken...
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RE: Air Units

Post by Shupov »

That sounds like WiR where CAP would defend everything within seven hexes (140 miles). When CAP gets overextended it can get pounded into oblivion!

Sometimes it is desirable to defend a specific hex. Is that option under consideration?
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