3.10 Feature: Chained Missions

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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rsharp@advancedgamin
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3.10 Feature: Chained Missions

Post by rsharp@advancedgamin »

A new feature introduced is chained missions. This feature allows the user to set up a series of missions so that the mission's craft will be assigned to the next on mission completion.

This is accomplished with a secondary mission field of each mission. The secondary mission can be set to any other mission. When mission A has mission B set as its secondary mission, mission A craft will be assigned to B on completion of A. The definition of 'complete' will vary from mission type to mission type. Some mission parameters will also impact what 'complete' is. i.e. Setting a transit mission to select reference points sequentially will have the transit mission complete when the last craft has reached the last reference point.

One use of this feature is to create an attack profile for a strike. An initial egress transit mission can take strike craft to a safe rally point (avoiding any SAM sites), strike the target, regress to the rally point, and then RTB. A demonstration of this scenario will be provided.
Russell
Advanced Gaming Systems
Home of Computer Harpoon
Anonymous

RE: 3.10 Feature: Chained Missions

Post by Anonymous »

ORIGINAL: rsharp@advancedgamin

[...]

One use of this feature is to create an attack profile for a strike. An initial egress transit mission can take strike craft to a safe rally point (avoiding any SAM sites), strike the target, regress to the rally point, and then RTB. A demonstration of this scenario will be provided.

That is excellent! When this works, many discussions find an satisfying end. Looking forward to it.
rsharp@advancedgamin
Posts: 430
Joined: Mon Jun 19, 2006 7:39 am
Contact:

RE: 3.10 Feature: Chained Missions

Post by rsharp@advancedgamin »

Documentation available on the AGSI wiki.

http://www.computerharpoon.com/wiki/mai ... edMissions
Russell
Advanced Gaming Systems
Home of Computer Harpoon
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