Does Size Matter?

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turkey
Posts: 92
Joined: Mon Mar 01, 2004 1:04 pm
Location: United Kingdom

Does Size Matter?

Post by turkey »

Hi All. I've searched the forum and want to double check I have correct interpretation.
1 A fragement of an HQ is only ever good for the support points - it never exhibits any command, air or naval repair attributes? Is this about right?
2 I can't find anywhwere how big (the parent) HQ has to be during its rebuild process before it starts to exhibit its special attributes? Can anyone advise please?
Nobody ever defended anything successfully, there is only attack and attack and attack some more.
George S. Patton
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rtrapasso
Posts: 22653
Joined: Tue Sep 03, 2002 4:31 am

RE: Does Size Matter?

Post by rtrapasso »

ORIGINAL: turkey

Hi All. I've searched the forum and want to double check I have correct interpretation.
1 A fragement of an HQ is only ever good for the support points - it never exhibits any command, air or naval repair attributes? Is this about right?
2 I can't find anywhwere how big (the parent) HQ has to be during its rebuild process before it starts to exhibit its special attributes? Can anyone advise please?
As far as i know, it JUST has to be the parent fragment... i guess theoretically it could be 1 squad, however, i've never seen anybody run a test on it to see exactly if there are any effects of size.
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wdolson
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Location: Near Portland, OR

RE: Does Size Matter?

Post by wdolson »

rtrapasso is right, the program looks for the parent fragment and the attributes apply to it.  Many HQ effects are due to the qualities of the unit commander (parent only).  The rest of the HQ unit is mail clerks, mess hall, laundry unit, etc.

Bill
SCW Development Team
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turkey
Posts: 92
Joined: Mon Mar 01, 2004 1:04 pm
Location: United Kingdom

RE: Does Size Matter?

Post by turkey »

Thanks Bill + rtapasso.
Nobody ever defended anything successfully, there is only attack and attack and attack some more.
George S. Patton
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