Surrounded troops escape! (news at eleven)

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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willgamer
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Surrounded troops escape! (news at eleven)

Post by willgamer »

Playing as the Allies on the D-Day scenario, I surrounded German troops completely, behind Allied lines, only to have them strategically move to reappear elsewhere on the map.

Somehow that just doesn't seem right.....[X(][8|][:D]
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cpdeyoung
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RE: Surrounded troops escape! (news at eleven)

Post by cpdeyoung »

They only have one chance to do that, and I think of how porous the pockets in the Soviet Union were when first formed, and accept this as a simulation of that. If you saw the movie "Atonement" you remember the three soldiers moving to Dunkirk. That is how I think of "pockets". Perhaps it helps to think of allowing strategic movement out of "pockets" as simulating the simultaneous flux of movement, but in a turn based game.

Remember to use it yourself, and don't forget disbanding, breaking up a unit and filtering through the lines, when things get really tough.

Just how I see it, of course.

Chuck
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Wolfe1759
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RE: Surrounded troops escape! (news at eleven)

Post by Wolfe1759 »

Is this really how it is supposed to work - it seems more than a bit odd if it is and also against any of the supply rules I can find in the manual.

I've also found surrounding German troops in the Overlord scenario to give some unexpected results (as in my Supply in the Overlord scenario post)
"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
gwgardner
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RE: Surrounded troops escape! (news at eleven)

Post by gwgardner »

It's a feature, believe it or not.

Totally ahistorical and unrealistic, notwithstanding Chuck's imagery. It should be disallowed in any situation where the surrounded unit has no access to the sea.

If the unit is not completely surrounded, or does have access to the coast, I can see strategic move as viable, but otherwise, it's just silly.

In PBEM I prefer a house rule in which no such strat moves are allowed, when completely surrounded. Nothing you can do about it against the AI, however, until the developers decide to fix it.

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Wolfe1759
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RE: Surrounded troops escape! (news at eleven)

Post by Wolfe1759 »

OK accepting that it is a feature that then means the Strategic Movement rules in the TOW manual are wrong.

Section 8.7 Stategic Movement 3rd bullet point "Units out of Supply can't use stategic movement" and even if they are ruled as being in supply the next paragraph says "Highlighted Cities are friendly-controlled Cities that had a land connection over friendly-controlled hexes to the selected unit at the begining of a turn"

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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Champagne
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RE: Surrounded troops escape! (news at eleven)

Post by Champagne »

It is a tough issue because many pockets in WW2 were indeed porous.

Any solution to the problem would have to take account of this fact.
Only the dead have seen the end of War.

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Wolfe1759
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RE: Surrounded troops escape! (news at eleven)

Post by Wolfe1759 »

I think I can accept using strategic movement to escape from a pocket, Dunkirk and to a lesser extent Arnhem spring to mind. Also given that strategic moves are in limited supply it is probably only going to be used for at most 1-2 units a turn and that then limits your use of strat move for the redployment of reserves or reinforcements.

That then gives me the question of what actually are the strategic movement rules as 8.7 doesn't seem to represent what actually happens in the game. Is the rule as per 8.7 but deleting the bullet point and sentence I quoted above? If that is the case great, end of my confusion and I'll play as is.

I think the problem might be that it is unclear when a unit becomes out of supply - is it

1. immediatly upon being cut off from a route of friendly controlled hexes to a supply source (friendly controlled city/port) - pretty certain this isn't whats happening

2. at the begining of a new game turn

3. at the begining of a new player/nation turn

4. sometime else

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
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