ASW

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
Post Reply
gwgardner
Posts: 7246
Joined: Fri Apr 07, 2006 1:23 pm

ASW

Post by gwgardner »

Has anyone seen a sea zone air strike damage a U-boat?

User avatar
cpdeyoung
Posts: 5380
Joined: Tue Jul 17, 2007 3:26 pm
Location: South Carolina, USA

RE: ASW

Post by cpdeyoung »

By design air units do not attack subs.

There will be discussion of this decision, but given the game level it has some justification. The air ASW model might be factored into tech level, or effectiveness. Aircraft were of vital importance in ASW, but not in broad spectrum search and destroy missions early in the war. Later the use of radar led to adaptation of snorkelling and other measures to avoid losses to this type of ASW. If the game were modeled at a lower level then the presence of a jeep carrier in a convoy would give a major advantage to the escorts, but that is too low level to be modeled here.

If the use of aircraft against subs is built into the present model I would hope the search odds would be much, much lower than for surface ships, and perhaps it is so low that not allowing such attacks is proper.

Chuck
User avatar
Uxbridge
Posts: 1514
Joined: Sun Feb 08, 2004 6:16 pm
Location: Uppsala, Sweden

RE: ASW

Post by Uxbridge »

Why not have only Strategic Bombers capable of attacking U-boats? It was the long-range aircraft that closed the Atlantic gap, and the Brits doesn't have too many of those early. That could be an effective compromise.
Mike Parker
Posts: 578
Joined: Tue Dec 30, 2008 11:43 am
Location: Houston TX

RE: ASW

Post by Mike Parker »

Yep,
 
Historically once the allies figured out how to do it, LR aircraft made all the difference in the battle of the atlantic
Maddoc06
Posts: 58
Joined: Sat Aug 09, 2008 7:33 am

RE: ASW

Post by Maddoc06 »

Yes I think it important that aircraft be used for ASW Recon and Interdiction.

It was the significant shift in the balance of the Atlantic war, and would add another dimension to the game.

Adding a carrier to a convoy might also enhance its survivability as it did in real life.

Can it be done?
User avatar
doomtrader
Posts: 5319
Joined: Tue Jul 22, 2008 5:21 am
Location: Poland
Contact:

RE: ASW

Post by doomtrader »

Of course it might be done.

I'm considering is there a good way to implement it, without leaving AI behind.
SeaMonkey
Posts: 796
Joined: Sun Feb 15, 2004 3:18 am

RE: ASW

Post by SeaMonkey »

Exact same thing happened with SC, as you add more complexity the AI has to be adjusted as it has a hard time keeping up with the simple actions of a human.
 
It will bode well for the AI if you remember this simple axiom when making suggestions, although the AI can be scripted to counter human developments this adjusting will take years to complete, actually...it will never be complete.....well ...at least in our lifetime![;)]
Post Reply

Return to “WW2: Time of Wrath”