airgroup detachment/fragment bug?

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medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

airgroup detachment/fragment bug?

Post by medicff »

Hi, when transferring groups by air I noticed that when they split due to damaged a/c that groups grew in size with replacements OFF.
Checking the OOB the parent will list the total prior to split and then the fragments stay the same. See screenshots

When/if fragments get to new base I see airgroup combined messages but they do not combine on next viewing unless entire group is together. For example three groups of fragments and two at one base and one at another. Also ONE time found a Manual button to combine groups but never since no matter how fragments are set up (all together or 2 out of 3)

Here are screenshots....


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medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: airgroup detachment/fragment bug?

Post by medicff »

#2

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medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: airgroup detachment/fragment bug?

Post by medicff »

#3

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medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: airgroup detachment/fragment bug?

Post by medicff »

More info. This caught my eye when I continued to get airgroups over the Total plane allotment even when I never added planes. This occurred in at least 5 groups within 3 game turns. I double checked and the scenario (6) starts with them at or under total allotment.

Thanks
Pat
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michaelm75au
Posts: 12464
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: airgroup detachment/fragment bug?

Post by michaelm75au »

In order to speed up the game, fragments may not always be combined when transferred to a base with other bits of the group in same hex.
They will combine later during play.
Michael
medicff
Posts: 710
Joined: Fri Sep 10, 2004 10:53 pm
Location: WPB, Florida

RE: airgroup detachment/fragment bug?

Post by medicff »

ORIGINAL: michaelm

In order to speed up the game, fragments may not always be combined when transferred to a base with other bits of the group in same hex.
They will combine later during play.

Thats good and I see that now. I ran a test with coral sea and the fragments combined from distant bases during the turn if not moved aka SAIAW WITP

However during the unfortunate fall of PM in the test I had two fragments combine to form airfrag 1 serv/ 2 disabled. During the fall of PM the frag flew to Charter Towers on its own with its 1 serv/ 2 disabled bombers.

I have saves of all. I did not noticed any inconsistencies with the planes changing numbers though.

When base falls the planes relocate?
How can disabled planes relocate?

Pat
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