Editor Clarifications

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

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Shark7
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Editor Clarifications

Post by Shark7 »

Read the manual, but a couple of things aren't really clear.

1. Bind Class Value is a Bind grouping number (nnn) that allows multiple classes to be bound together
for conversion purposes.
This is really clear. How do you determine the Bind Class Number? Do you just make up a 3 digit number (and hope it isn't already in use) or is there a list etc for it? Documentation was unclear.

2. The trainer switch under airgroups. No documentation (the others are relatively self explanatory). What effect does this have on an airgroup when checked. I have a feeling that it prevents use in combat, but I would like a confirmation.
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Terminus
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RE: Editor Clarifications

Post by Terminus »

ORIGINAL: Shark7

Read the manual, but a couple of things aren't really clear.

1. Bind Class Value is a Bind grouping number (nnn) that allows multiple classes to be bound together
for conversion purposes.
This is really clear. How do you determine the Bind Class Number? Do you just make up a 3 digit number (and hope it isn't already in use) or is there a list etc for it? Documentation was unclear.

2. The trainer switch under airgroups. No documentation (the others are relatively self explanatory). What effect does this have on an airgroup when checked. I have a feeling that it prevents use in combat, but I would like a confirmation.

1): You make up the number. It just has to be consistent within the Bind Group.

2): This means that the group can only Train and Rest. For the Japs, it can also perform the Kamikaze mission.
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