LCU improvement?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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BlackSunshine
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Joined: Fri Nov 22, 2002 12:16 pm

LCU improvement?

Post by BlackSunshine »

I havent picked up WITP in a year, maybe 2 and I am really considering purchasing AE (thanks for the discount!). One of my biggest pet peeves was LCU movement. It would seemingly take forever for a unit to move sometimes. It drove me crazy...

So please, let me know what has been changed with LCU movement, and combat? That was really in my opinion one of the things that could have been better.
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treespider
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RE: LCU improvement?

Post by treespider »

ORIGINAL: BlackSunshine

I havent picked up WITP in a year, maybe 2 and I am really considering purchasing AE (thanks for the discount!). One of my biggest pet peeves was LCU movement. It would seemingly take forever for a unit to move sometimes. It drove me crazy...

So please, let me know what has been changed with LCU movement, and combat? That was really in my opinion one of the things that could have been better.


Units now have to be in various modes ...the modes affect various things - among them movement rate.

Subtle changes in combat resolution

Big changes in how Zones of control work.
Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
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