Commanding forces in southern USSR will be Marshal Stevo, and in the north Marshal jjdenver.
The scenario simulates all of the eastern front starting in June 41 and going into I think mid-44. I've never seen a game go beyond mid-42 though so hopefully this one makes it.
We set the Germans to have a 10% production advantage since the scenario seems to be balanced in favor of the Soviets.
In general this scenario features a larger map I think and much sparser unit density than the Barbarossa monster scenario does. I like the feel of manuever that I get when playing this scenario and the USSR seems vast indeed when advancing as Germany.
Germany gets a 4-turn double-speed, double-combat bonus so the Soviets are often best served to run away at the start....if they can get away.
We are also using some house rules to limit large air stacks and unrealistic tech increases by both sides. Here they are:
1) Limit on tech advances: 1941: German tech2. 1942: Soviet tech2
German tech3. 1943: Soviet tech3 German tech3. 1944 Soviet tech4 German
tech4.
2) Air basing: No more than 5 FTR's at a single base, and 5 bombers at any base.
3) Air mission limit: No more than 15 FTR's and 10 bombers can fly on a single attack mission.
4) Air build cap: No more than 100 FTR's can exist on either German
or Soviet side. No more than 50 bombers can exist on either side also.
In 1943 the Soviet limit increases to 125 FTR's. If you find yourself
over the limit at start you can't build any more of the type until you
have losses that put you below the threshold.
For reference Germany starts with 55 FTR, 30 TAC, and 25 STR so they
start 5 over the bomber cap and can't build bombers until 5 bombers are
killed off. They are of course under the fighter cap.
Soviets start with 34 FTR, 12 TAC, 3 STR so they are well under the bomber cap and the fighter cap.
You can check number of bombers and fighters from the power screen.
Here's a shot of AGN's advance on turn 1, the week of Jun 22, 1941.

















