designing new map

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Post Reply
purstelldf
Posts: 12
Joined: Tue Jun 23, 2009 12:45 pm

designing new map

Post by purstelldf »

I relize that I am new to this, I really enjoy AE. But after reading the manual on the editor I relize that there is nothing in it about building a new may, ex - midway area or the Japanese mainland with out having to use the whole Pasific map.

Can someone please tell me how to do this?

Thanks Dan
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: designing new map

Post by Andy Mac »

You do it int he editor on the scneario tab by specifying coo ordinates
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: designing new map

Post by Terminus »

So you're not really "designing a new map", but using a smaller portion of the old one, by choosing the x,y coordinates of the top left and bottom right corners or a box. When you select the coordinates, do yourself the favour of adding a few more hex columns than you think you'll need; that way, you won't suddenly have that base you MUST HAVE be off map.
We are all dreams of the Giant Space Butterfly.
User avatar
HerzKaraya
Posts: 195
Joined: Wed Jan 19, 2005 3:26 pm
Location: Madrid, Spain

RE: designing new map

Post by HerzKaraya »

Is there a way to edit the now called pwhexe.dat (ex pwhex.dat) so I can edit individual hexes, their type, roads, etc....?
That way we could Mod using a completely different map...[;)]
Thanks Terminus!
Vista, suerte y al toro!
Post Reply

Return to “Scenario Design and Modding”