I am going off!

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
SeaMonkey
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I am going off!

Post by SeaMonkey »

What the hell is this Matrix????

You guys are supposed to be professionals, you're suppose to guide these new guys with your past experience and intelligence. So what happened here? I'm tired of seeing new developers coming in here with games that fail to surpass that present state of creation. This is like starting over, isn't AT here, how about Gary Grigsby and 2 by 3's constant contribution of platforms? Did y'all not take the time to play this new game?

I'm sitting here, .....I'm wondering...this is the stuff I discussed 7 years ago. What about AWAW and WiF, not to mention the many boardgames that have rules that are the foundation of games in this genre. What happened to that past experience....did it just blow away in the wind?

These guys are strong...but they're young, Matrix you didn't fulfill your roll as the veteran. Worst of all you didn't share your vast knowledge with these guys......or even worse...you just looked past them...threw them to the dogs, cause you were too busy with something else.

I'm disappointed, not in wasteland...more power to you guys...but in Matrix, you didn't even help these guys learn the playbook.
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Tordenskiold
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RE: I am going off!

Post by Tordenskiold »

Just wondering, what is your main objections to this game? I fint your input a little too "abstract" for me to understand excactly what you mean. Or to put it in another way, what do you consider being a good WW2 PC game? (I might not be familiar with all abbreviations for WW2 games).
Arsan
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RE: I am going off!

Post by Arsan »

What the hell is he talking about?? [X(][:D]
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Meteor2
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RE: I am going off!

Post by Meteor2 »

Maybe, that SeaMonkes is describing the overall impression, that a lot of small things are missing.
It is my feeling, that in comparison to its direct competitor SC2 (not to mention HoI2 or 3) things are missing, that are already solved in these other games.
Air range not visible, production delay for new units, intel option for detection of units, maritim warfare very abstract
are only some issues that are easy to see.
Hopefully, patches can minimize these shortcomings. Scale of the game is between SC2 and HoI and that is fine, but
improvements are necessary. There I am in line with Sea Monkey.
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doomtrader
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RE: I am going off!

Post by doomtrader »

Air range not visible,
this is already addresed to the patch
production delay for new units
This is WAD, and we really thinks it's a good solution
intel option for detection of units
What do you mean by that?
maritim warfare very abstract
This one is like the blondes and brunets, I don't prefer blondes, but it looks like most men's do.
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doomtrader
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RE: I am going off!

Post by doomtrader »

I think I should answer also SeaMonkey post.

There is a probability I'll be misunderstandent.

Matrix are great guys, and they know their work very well.
As you already told we are new in the business, but fortunatley we have a straight vision where we are going to.
This is why we decided to make Time of Wrath and give it for free for RtV owners. We feel that we owe them something, a product that will be beter polished and more playable, even enjoyable for some of you and I think we did it.
Of course we are aware that the ToW might be a better game, it always might be.
To be honest with you we didn't wanna go the same way as the other games do. Take a look that the mentioned competitors are already for few good years at the market.
This is our first independednt release, where we have to learn the engine (yes we are licensing it) and improve what we have been involved before we will make completly new game.

I would also like to thank you for the great support and feedback from all of you, also for the fair and construcive criticism. This is what we need, and thanks to that we can create a game that will fullfill your expectations.
I agree that some of the solutions in the game are not the best ones, some of them are made such way due to the engine limitations, some of them due to the playability (what is the sense to add features that AI won't be able to use properly), also some of them becase there is only limited amount of people in Wastelands and yes we might be wrong, but we are hearing you. If you want something and if it's reasonable (mostly in terms of time needed) we can implement those issues into the game.

Games are made for players not for developers.

And BTW: Strategies are cool!
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Meteor2
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RE: I am going off!

Post by Meteor2 »

With "detection of units" I mean, that the FoW options (fixed visibility as a set up)
should be more flexible. Detection ranges could be dependent on coverage of the front by air units and the
level of ground units to simulate intel and therefore the detectibility of enemy units.
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Hard Sarge
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RE: I am going off!

Post by Hard Sarge »

I see nothing in the area of complaint here, you don't like how they did there game, fine, but it is how they did it, if you think HOI or SC did it different or did it better, oh well, that does not mean every game has to be done the same way

I think it is a very good game, and yes, it could be better, but think it will be

and I really don't see the need to blast Matrix, when they are not the ones working or designing the game, that does seem to be one of the troubles with most posters on these forums, they think Matrix does this and Matrix does that, and is in control of every little thing that goes on
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borsook79
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RE: I am going off!

Post by borsook79 »

ORIGINAL: doomtrader
production delay for new units
This is WAD, and we really thinks it's a good solution
Is this final? Current solution makes losses not that much important for some countries... I'm not advocating realistic build times, but at least 2-4 for some units (e.g. 2 for armour and air, 3 for subs and 4 for other ships) would be great without affecting the pace of the game too much...
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Meteor2
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RE: I am going off!

Post by Meteor2 »

Hello Hard Sarge,
don`t get me wrong. I have not said, that I do not like the game. It`s my feeling, that the developers are
listening to their customers and so it was my intention to point at fields for improvement.
Thats all.
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Hard Sarge
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RE: I am going off!

Post by Hard Sarge »

ORIGINAL: Meteor2

Hello Hard Sarge,
don`t get me wrong. I have not said, that I do not like the game. It`s my feeling, that the developers are
listening to their customers and so it was my intention to point at fields for improvement.
Thats all.

ahh, another hassle with forums, the post that gets replied to, most times is not the one being replied to

my post was not inreply to your, but to SeaMonkey


Borsook

if you look at it, you do have a delay in production, you buy it this turn, deploy it, and have to wait until next turn to use it, and it is not full strength on the turn you get it useable, so need to wait a turn after replacement

you do get ships kind of fast and do agree, but then the issue is, if you have to wait a year, or 6 months, I think most people are not going to bother with building much
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SlickWilhelm
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RE: I am going off!

Post by SlickWilhelm »

ORIGINAL: SeaMonkey

What the hell is this Matrix????

You guys are supposed to be professionals, you're suppose to guide these new guys with your past experience and intelligence. So what happened here? I'm tired of seeing new developers coming in here with games that fail to surpass that present state of creation. This is like starting over, isn't AT here, how about Gary Grigsby and 2 by 3's constant contribution of platforms? Did y'all not take the time to play this new game?

I'm sitting here, .....I'm wondering...this is the stuff I discussed 7 years ago. What about AWAW and WiF, not to mention the many boardgames that have rules that are the foundation of games in this genre. What happened to that past experience....did it just blow away in the wind?

These guys are strong...but they're young, Matrix you didn't fulfill your roll as the veteran. Worst of all you didn't share your vast knowledge with these guys......or even worse...you just looked past them...threw them to the dogs, cause you were too busy with something else.

I'm disappointed, not in wasteland...more power to you guys...but in Matrix, you didn't even help these guys learn the playbook.

You might have some valid points, but your presentation leaves a lot to be desired. You would gain more credibility if you tried composing complete sentences and used even a modicum of tact or civility.

Having a complaint as a customer is completely valid. But it's been my experience that you get better results by being direct yet polite.
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borsook79
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RE: I am going off!

Post by borsook79 »

ORIGINAL: Hard Sarge

ORIGINAL: Meteor2

Hello Hard Sarge,
don`t get me wrong. I have not said, that I do not like the game. It`s my feeling, that the developers are
listening to their customers and so it was my intention to point at fields for improvement.
Thats all.

ahh, another hassle with forums, the post that gets replied to, most times is not the one being replied to

my post was not inreply to your, but to SeaMonkey


Borsook

if you look at it, you do have a delay in production, you buy it this turn, deploy it, and have to wait until next turn to use it, and it is not full strength on the turn you get it useable, so need to wait a turn after replacement

you do get ships kind of fast and do agree, but then the issue is, if you have to wait a year, or 6 months, I think most people are not going to bother with building much
That's why I'm proposing a middle ground i.e. a month wait for ships, still unrealistic but making naval tactics more interesting nevertheless
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
Berkut
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RE: I am going off!

Post by Berkut »

Well, one thing they appear to have learned is the apparently very challenging skill of making their game run under multiple resolutions, which is something rather decidedly lacking in many other matrix titles.

So kudos there. It is about time.
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RE: I am going off!

Post by gwgardner »

ORIGINAL: SeaMonkey
I'm tired of seeing new developers coming in here with games that fail to surpass that present state of creation. This is like starting over, isn't AT here, how about Gary Grigsby and 2 by 3's constant contribution of platforms?

I'm sitting here, .....I'm wondering...this is the stuff I discussed 7 years ago. What about AWAW and WiF, not to mention the many boardgames that have rules that are the foundation of games in this genre. What happened to that past experience....did it just blow away in the wind?

Interesting that your reasons for complaint are my reasons for praise, re this game. Lots of us old wargamers cut our teeth on the old hex board games, and the earlier computer games like Clash of Steel and War in Russia. Then along came the newer generation of wargames, which often tended to devote lots of resources to glitz and graphics, or fancy interfaces, such as Grigsby's World at War (which I find unplayable).

Then FINALLY along came Road To Victory, which grew into Time of Wrath. With this game we have the best of many aspects of wargames - pleasing graphics (but not overbearing), a hex-based movement system, turn-based play (thank goodness no realtime here!), combined arms, incredible variety in game-play, a decent AI, and a Wastelands/Matrix team that is responsive to player suggestions, requests, and complaints.

I firmly believe that ToW is going to become a classic in wargaming. It's that good.

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willgamer
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RE: I am going off!

Post by willgamer »

Since we're just kicking around ideas, here's mine using KISS (Keep It Simple Stupid!).

Simple- No surface ships can be built during the game. The events already offer ships in construction with a tradeoff for PPs. Subs can still be constructed. All ships can be repaired (perhaps with a limit of 1 or 2 steps/turn).

Almost simple-per above, but let the player pre-load (during game setup) the pipeline with x points of naval construction (only, cannot be transfered to regular PPs) to be completed at fixed times.

[8D]

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cpdeyoung
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RE: I am going off!

Post by cpdeyoung »

Against the AI : If you don't want to build ships, don't build them. The AI is not likely to be building many.
Against a human : If you have enough points to build lots of ships in your game, well more power to you. If your opponent wants to build a navy, keep him busy on land, or sink it. I sometimes want to play a big naval game, totally unhistorical, but this is supposed to be fun!

I don't mind a SPI production spiral, but this is more "Third Reich" than it is "War in Europe".

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RE: I am going off!

Post by PDiFolco »

ORIGINAL: doomtrader
production delay for new units
This is WAD, and we really thinks it's a good solution

Ouch, it's "a good solution" to which problem ? If it's to simulate more or less credibly WW2 it's definitely not... [:(]C'mon, fielding each week a couple fresh-new para divisions is ludicrous, as is building a CV in one week !![:D]
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RE: I am going off!

Post by doomtrader »

It's a good solution in terms of gameplay.

Look at this in the folowing way. he moment that you put a unit on the map is the moment it has been already trained and formed and equipped. All those happend when the PP were gathered.
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RE: I am going off!

Post by PDiFolco »

ORIGINAL: doomtrader

It's a good solution in terms of gameplay.

Look at this in the folowing way. he moment that you put a unit on the map is the moment it has been already trained and formed and equipped. All those happend when the PP were gathered.
Nah, it doesn't work like this in real life, in the game I just decide on the spot what "I have decided... months ago" !
This allows player to churn out the CV or the armor corps, or th ehost of cheap inf div, when needed according to the last turn, instead of having to *plan ahead and choose* .
A gameplay discarding planning and choosing is just plain bad imho. Not that "hate" the game, but this insta-build really displeases me, no other comparable game does like this afaik (I think of CEaW, GGWaW, SC...). Even in RTS units take some time (seconds lol) to build ! [:'(]
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