Need Japanese Warrior

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AcePylut
Posts: 1487
Joined: Fri Mar 19, 2004 4:01 am

Need Japanese Warrior

Post by AcePylut »

Looking for a Grand Campaign... me as allies you as the Nips

I'm not a super experienced WITP'er, but I know my way around the map.

Looking for at least the following:

Scenario 2
PDU on (house rules against exploiting this freely negotiable)
Other realism options (Realistic R&D, Allied DC advantage, US torpedoes...) freely negotiable; I would prefer full realism here
No Withdrawals off
Dec7th Surprise On
Other house rules freely negotiable

Want to make sure that you are interested in enjoying the match and will not game the engine to get an advantage. I know we'll discover exploits and funny-stuff along the way, when we do, I suggest that we talk about it and make corrections as necessary and agreed upon.

I can do 1 turn a day for sure, with the odd weekend off. The first turn, however, might take a few days (it being first turn and all that, plus the game is brand new).
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JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: Need Japanese Warrior

Post by JuanG »

Hey, I would be interested in playing you.

I'm looking for a historically reasonable game, for the expereince rather than trying to beat the game.

Your settings look good;

PDU - On
FOW - On
Weather - On
Real R&D - On
Allied DC - On
Reliable Torps - Off
No Withdrawals - Off
Reinforcements - Either +/- 15 or +/- 60
Dec 7th Surprise - On

Do you want to play Historical First turn? If not, we should use the following limits;
-Allies can only form TFs offmap or on the West Coast
-Allies can not change orders or move any air units or TFs
-Allies can however change orders for the two US CV groups and Force Z

-Japanese will withdraw KB from Hawaii by Dec 9th at the lastest (ie 2 days of strikes)

In addition, a few general ones would be good, to keep LCUs where there supposed to be;
-No moving Kwangtung LCUs into China without paying PPs
-No moving Chinese LCUs into Manchuria (Japan) or Burma (Allies) without paying PPs

Im good for 1 turn a day, more if time permits. I will be away for a week or so later this month, but will be sure to give advance notification.
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AcePylut
Posts: 1487
Joined: Fri Mar 19, 2004 4:01 am

RE: Need Japanese Warrior

Post by AcePylut »

Sounds good to me, I like all the HR's.

I'm looking for the experience, than to game the engine.

The hr's suggested look good.

We can do a non-historical start... with those hr's they are good. All I ask is that the KB doesn't magically show up 1 hex from lex and ent :) You can keep the KB around PH as long as you want.

How about +/- 60 on reinforcements (I always like to shake it up a little from history :) )

go ahead and send an email when ready darrynfoley@hotmail.com - like I said tho, the Dec 8th turn is going to be a long one for me :)
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JuanG
Posts: 906
Joined: Sun Dec 28, 2008 8:12 pm

RE: Need Japanese Warrior

Post by JuanG »

Roger. Will start work on first turn ASAP.
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