How is loss-column for air stirke determined?

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations.
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Romdanzer
Posts: 131
Joined: Mon Jul 27, 2009 5:57 pm
Location: Germany

How is loss-column for air stirke determined?

Post by Romdanzer »

Hi Everone,

I was wondering - how exactly is the loss-column for the player performing an airstrike exactly determined?

doomtrader wrote in another thread:
columns means advantage over enemy

Would it be possible to eloborate on this a little more in detail? i.e. what does this exactly mean? How is it calculated under which column you roll for losses on your airstrike?

It would be very helpfull for understanding the hotfix how exactly the loss-column is determined. Can I somehow influence the determination of the loss-column? i.e. is the current airstrength over target the determining factor or what? Perhaps how strong the unit is a I am attacking or possibly the amount of air the enemy has over target? The tech levels???

Since I have absolutely no idea how to influence which loss-colum is taken it is quite frustrating to try to understand why I am taking a certain amount of losses during airstries or not

Romdanzer
Romdanzer
Posts: 131
Joined: Mon Jul 27, 2009 5:57 pm
Location: Germany

RE: How is loss-column for air stirke determined?

Post by Romdanzer »

As I said in my other post on this subject: Is there a possible bug in the Air Strike air loss column determination routine??
 
Could this be the reason why the game is having so much trouble with air losses with air strikes? i.e. if there is a bug you could go back to the pre-hotfix 1.50 air strike air loss table.
 
This could maybe also help with better scripting of the AI
 
Romdanzer
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