How about showing a picture for downed aircraft in a future update?

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Mockingbird
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Joined: Wed Jul 05, 2000 8:00 am
Location: Bartlesville, OK

How about showing a picture for downed aircraft in a future update?

Post by Mockingbird »

I was wondering if it might be possible to show a destroyed aircraft picture similar to what is done with destroyed tanks? If I remember right, all we get now is a big fire in the hex wherever the plane goes down.

Great game! Thanks for the many hours of entertainment.
nikb
Posts: 89
Joined: Sat Apr 15, 2000 8:00 am

Post by nikb »

Thats got my vote as well. Something like a burning tail or part of a wing.

One other thing. Is it possible to incorporate something that lets us have alook over the ground after the battle has been played. I kind of like looking over the ground - seeing where the battle traversed as well as looking at areas I could improve on.

Cheers
Nik
Nik
Fabs
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Post by Fabs »

I'll second both suggestions.

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Fabs
Fabs
Gobbler
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Location: Woodstock, IL

Post by Gobbler »

in a similar vein, i have always thought we should see tracks - in the sand - in the woods etc. it would show what both players did and add a little mud - of course this would mean the creation of a whole new batch of shps (ick) [one for each direction and terrain type]and a subroutine that placed them as the tanks moved through. would be neat though Image
nikb
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Joined: Sat Apr 15, 2000 8:00 am

Post by nikb »

Gobbler,

Tracks would be neat, however, I think it might be a bit too much graphically. Also might be kind of hard to code (though I'm just guessing about the code).

Nik
Nik
Gobbler
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Post by Gobbler »

Again, i haven't thought it through, but i think tank tracks would be a nice addition. I agree the coding could be a problem since it would require the placement a large number of matching shps on a single map. we sort of do this with craters. There could be one for each direction on each terrain and a general intersection shp after tracks cross. Tracks are part of the tank mystique. I think that every promotional and propoganda photo I ever saw shows tanks knocking down a trees or tearing up a cornfields. . . besides wouldn't tank tracks make up part of your intel?
Tankhead
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Post by Tankhead »

Originally posted by nikb:

One other thing. Is it possible to incorporate something that lets us have alook over the ground after the battle has been played. I kind of like looking over the ground - seeing where the battle traversed as well as looking at areas I could improve on.

Cheers
Nik
I second the motion, same here love looking over the battlefield after the battle and see all the keosk that transpire in the battle.

Tanlhead


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Tombstone
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Location: Los Angeles, California

Post by Tombstone »

Yah, I like that too... looking at the remais of the battlefield has always been a feature I felt would help in me learning from my mistakes.

Tomo
Desert Fox
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Joined: Tue May 09, 2000 8:00 am
Location: Ohio, that is all I can say.

Post by Desert Fox »

Well, the track idea is nice, but the problem is that if you coded that in, you now have to have a fog of war for the terrain itself. Otherwise you know exactly where the enemy is after each turn. Thats fine if you are buying sattelite intel, but well, there was none to buy.
I do like the blowed up aircraft idea though.
steel
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Location: Finland, Helsinki

Post by steel »

Yes ! i like that one.


Toey
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Location: Melbounre

Post by Toey »

Yeah, tailfins sticking out the ground would be cool!
McGib
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Location: Ontario Canada

Post by McGib »

I like both suggestions. Also looking at the map afterwards will allow for trialing out scenarios we make in AI vs AI battles
Ready Aye Ready
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