Repair Question: DryDocks

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Chijohnaok2
Posts: 555
Joined: Mon Jul 29, 2002 2:32 am
Location: Florida, USA (formerly Chicago)

Repair Question: DryDocks

Post by Chijohnaok2 »

Not sure if I've seen this covered yet, but here is my question:
(If someone did address this then please point me in the right direction).

December 8, 1941. The Pearl Harbor attack took place. I have 6 battleships that are damaged, but have not been sunk. I would like to keep them from sinking.

If I put them into drydock on December 8, and the Japanese conduct follow up attacks on Pearl Harbor over the next few days, can they "sink" a ship that is in the drydock?



Image

Feel free to drop by and chat about whatever is on your mind.
User avatar
Mike Solli
Posts: 16367
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Repair Question: DryDocks

Post by Mike Solli »

Not sure about that.  All I know about drydocks is that you can't put ships in them while the ships are still burning.
Image
Created by the amazing Dixie
User avatar
Chijohnaok2
Posts: 555
Joined: Mon Jul 29, 2002 2:32 am
Location: Florida, USA (formerly Chicago)

RE: Repair Question: DryDocks

Post by Chijohnaok2 »

ORIGINAL: Mike Solli

Not sure about that.  All I know about drydocks is that you can't put ships in them while the ships are still burning.

Understood. I have one ship that is on fire (that I couldn't put into drydock).

I will go ahead and put as many of the other damaged ships into drydock and see what happens.
Image

Feel free to drop by and chat about whatever is on your mind.
User avatar
Q-Ball
Posts: 7669
Joined: Tue Jun 25, 2002 4:43 pm
Location: Chicago, Illinois

RE: Repair Question: DryDocks

Post by Q-Ball »

I think DOCKED ships in a shipyard can be sunk just as easily as DISBANDED ships. Could be wrong though. Interested in response.

That's the question, right?

During the RL attack, 7 BBs were "disbanded" i.e. at anchor, and one, USS Pennsylvania, was actually DOCKED in the shipyard. She was hit though just like the rest. Same for those 2 DDs, though just looking at that famous photo, hard to beleive they make it if they weren't in dry dock.
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Repair Question: DryDocks

Post by Mynok »


IIRC, anything in the port is vulnerable to port attacks. The one change I believe was made to AE was to make TF's docked also vulnerable to Naval Attack. But I'd check the manual on that as memory is wishy-washy.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
Mike Solli
Posts: 16367
Joined: Wed Oct 18, 2000 8:00 am
Location: the flight deck of the Zuikaku

RE: Repair Question: DryDocks

Post by Mike Solli »

ORIGINAL: Mynok

But I'd check the manual on that as memory is wishy-washy.

Is the air too thick down here for you Martians? You need to move to the mountains.
Image
Created by the amazing Dixie
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: Repair Question: DryDocks

Post by Mynok »


Too thick, too hot, and smells like humanity. I need to move to Mars not the mountains. [:D]
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
User avatar
Shark7
Posts: 7936
Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: Repair Question: DryDocks

Post by Shark7 »

Be nice if you could sink the floating dry dock and the ship in it in one blow. As historically happened on numberous occasions.
Distant Worlds Fan

'When in doubt...attack!'
User avatar
scout1
Posts: 3110
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: Repair Question: DryDocks

Post by scout1 »

ORIGINAL: Shark7

Be nice if you could sink the floating dry dock and the ship in it in one blow. As historically happened on numberous occasions.

Hell, I'd like to target the drydocks at Pearl specifically. The port facilities are far more important than those old slow battlewagons .....
User avatar
ny59giants
Posts: 9902
Joined: Mon Jan 10, 2005 12:02 pm

RE: Repair Question: DryDocks

Post by ny59giants »

Hell, I'd like to target the drydocks at Pearl specifically. The port facilities are far more important than those old slow battlewagons .....


I had 7 points worth of damage done to mine during the attacks by the AI. If your doing a non-historical first turn, then send in some TB/DB to hit it.
[center]Image[/center]
User avatar
scout1
Posts: 3110
Joined: Mon Aug 23, 2004 11:26 pm
Location: South Bend, In

RE: Repair Question: DryDocks

Post by scout1 »

ORIGINAL: ny59giants
Hell, I'd like to target the drydocks at Pearl specifically. The port facilities are far more important than those old slow battlewagons .....


I had 7 points worth of damage done to mine during the attacks by the AI. If your doing a non-historical first turn, then send in some TB/DB to hit it.

Their already on port attack. What they go after is up to the computer Gods ..... Wish I could convince the flyboys to avoid the nice big grey floating targets and go after the repair facilities and the Av Gas (which would have taken half of the harbour with it anyways ....)
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Repair Question: DryDocks

Post by JWE »

ORIGINAL: chijohnaok
If I put them into drydock on December 8, and the Japanese conduct follow up attacks on Pearl Harbor over the next few days, can they "sink" a ship that is in the drydock?
Got to be a teensy bit careful with terminology. It's a Repair Shipyard. It has drydocks, but also much more. You can damage a Repair Shipyard (random chance) when you make a Port Attack. You can damage a ship in the Repair Shipyard (another random on top of the first). If it's damaged enough, it just may 'sink'.

A "Floating Drydock" (ARD) is a ship. It can be damaged (random chance) or sunk like any other ship. You can damage a ship in a "Floating Drydock" (another random on top of the first). If it's damaged enough, it just may 'sink'.
User avatar
Local Yokel
Posts: 1494
Joined: Sun Feb 04, 2007 12:55 pm
Location: Somerset, U.K.

RE: Repair Question: DryDocks

Post by Local Yokel »

On the subject of ARD's I'm having a 'me too' moment for the Japanese.  It would help them to have the use of the ARD they deployed to Truk.  Not a large dock, but capable of accommodating destroyer-sized vessels.  Just a thought for an enhancement to the database. [;)]
Image
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Repair Question: DryDocks

Post by JWE »

ORIGINAL: Local Yokel
On the subject of ARD's I'm having a 'me too' moment for the Japanese.  It would help them to have the use of the ARD they deployed to Truk.  Not a large dock, but capable of accommodating destroyer-sized vessels.  Just a thought for an enhancement to the database. [;)]
Hi John,

Only two cans of worms with that. We don't have different sized ARDs (it's one size fits all) so an ARD can do everything from a tuna boat to Yamato. Woof !!

We're working on that one, though.

The other one is movement. The ARDs in-game are Base Section Docks that were towed somewhere and assembled. Since there is no "towing" in AE, we had to give them some speed (5 knots iirc) so they could get to where they are going. A "Floating Dock" basically sits; constructed in place (not just sections hooked together); and shouldn't be able to go anywhere. We could set speed = 0, but a 'divide by zero' is bad juju for code.

Once we get different size ARDs down, maybe we can come up with a way to nail them in place too.
User avatar
Kitakami
Posts: 1316
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: Repair Question: DryDocks

Post by Kitakami »

ORIGINAL: JWE

<snip>
The other one is movement. The ARDs in-game are Base Section Docks that were towed somewhere and assembled. Since there is no "towing" in AE, we had to give them some speed (5 knots iirc) so they could get to where they are going. A "Floating Dock" basically sits; constructed in place (not just sections hooked together); and shouldn't be able to go anywhere. We could set speed = 0, but a 'divide by zero' is bad juju for code.

Once we get different size ARDs down, maybe we can come up with a way to nail them in place too.

Question... is the field an integer, or can youa ssign it a very small, non-zero value? 0.00000000001 would make it basically unmovable, no?
Tenno Heika Banzai!
User avatar
USSAmerica
Posts: 19211
Joined: Mon Oct 28, 2002 4:32 am
Location: Graham, NC, USA
Contact:

RE: Repair Question: DryDocks

Post by USSAmerica »

I'd be willing to bet it could still move 1 hex/phase, the same as a ship out of fuel.
Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me

Image
Artwork by The Amazing Dixie
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Repair Question: DryDocks

Post by JWE »

ORIGINAL: USS America
I'd be willing to bet it could still move 1 hex/phase, the same as a ship out of fuel.
Yeah, you could probably do that with the 312 footer at Truk that LocalYokel was talking about (just pretend some tugs, and such). But not the Dewey at Manila, and definitely not the floater at Singers - that one was moored in place by concrete guide caissons.
User avatar
JWE
Posts: 5039
Joined: Tue Jul 19, 2005 5:02 pm

RE: Repair Question: DryDocks

Post by JWE »

ORIGINAL: Local Yokel
On the subject of ARD's I'm having a 'me too' moment for the Japanese.  It would help them to have the use of the ARD they deployed to Truk.  Not a large dock, but capable of accommodating destroyer-sized vessels.  Just a thought for an enhancement to the database. [;)]
John, my head is bowed and bloody. We knew about this for quite a while. Brady brought it up, oh .. so many months ago. A total brainfart for me.

I asked Andrew Brown to put a Repair Shipyard, size 4, at Truk, to reflect the capabilities of this little puppy. It's done, and will be in the first patch.

Thank you very much for your attention to detail and in the kind manner in which you express yourself. You are one of the good guys, Mr. Palmer, so please feel free to be blunt. Keep them cards and letters coming.

Ciao. John
AttuWatcher
Posts: 489
Joined: Thu Jun 25, 2009 3:15 pm
Location: Hex 181, 36

RE: Repair Question: DryDocks

Post by AttuWatcher »

All this talk makes me wish there was towing and salvage in the game [:)] that is a level of micro I'm sure most people don't want though [:'(]
Image
wpurdom
Posts: 442
Joined: Fri Oct 27, 2000 8:00 am
Location: Decatur, GA, USA

RE: Repair Question: DryDocks

Post by wpurdom »

IRL
Shipyard - Although it's true the Pennsylvania was damaged, it was hurt the least of any BB's - some from the Japs smashing the DD's in the shipyard drydock with it. IRL obviously no torpedo can hit a ship in drydock and with the exception of the Arizona, at least 85% of the damage to the BB's was torpedoes. IRL you couldn't sink a ship in drydock - even the DD's that were smashed with the Pennsylvania were rebuilt.

In the game, there is no question that the ships in the shipyard can sink - IIRC they can be hit by torpedoes, too.
Post Reply

Return to “The War Room”