AI vs. AI Continuous - how long in real time?

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moose1999
Posts: 781
Joined: Thu Oct 26, 2006 12:41 pm

AI vs. AI Continuous - how long in real time?

Post by moose1999 »

1 month in-game takes 3 hours(!!!) of realtime to complete on my computer.
I have an Athlon X2 4800 processor.
Is that time normal for that processor?
Is there some trick to speeding up turn processing time for testing purposes? (apart from getting a faster processor...)
I have the patch and the -dual switch enabled...
regards,

Briny
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eloso
Posts: 353
Joined: Sun May 28, 2006 1:57 am
Location: The Greater Chicagoland Area, USA

RE: AI vs. AI Continuous - how long in real time?

Post by eloso »

You can adjust the animations for each category down to the bare minimum. Other than that you would have to turn them off.
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI vs. AI Continuous - how long in real time?

Post by Andy Mac »

It takes about 2 hours per month 
Andy Mac
Posts: 12578
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: AI vs. AI Continuous - how long in real time?

Post by Andy Mac »

p.s. please do NOT post results of AI v AI on the forum if you have questions email me or PM me I do not want folks having a spoiler
moose1999
Posts: 781
Joined: Thu Oct 26, 2006 12:41 pm

RE: AI vs. AI Continuous - how long in real time?

Post by moose1999 »

Wouldn't dream of it, Andy. [:-]

I'm trying to set up a kind of quick version of a mid-42 scenario.
Planning on running a handful of December 8th campaigns in continuous turns to summer '42 and then picking the most interesting setup to continue with.
regards,

Briny
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