Province Trade Information

This sequel to the award-winning Crown of Glory takes Napoleonic Grand Strategy to a whole new level. This represents a complete overhaul of the original release, including countless improvements and innovations ranging from detailed Naval combat and brigade-level Land combat to an improved AI, unit upgrades, a more detailed Strategic Map and a new simplified Economy option. More historical AND more fun than the original!

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MorningDew
Posts: 1144
Joined: Wed Sep 20, 2006 12:24 pm
Location: Greenville, SC

Province Trade Information

Post by MorningDew »

I think a helpful UI enhancement would be to be able to see the current quantity of goods being traded by a province on the development screen. I find it very difficult to know what a specific province is trading in aggregate and would like to know if development changes I am making will impact existing trade routes.
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06 Maestro
Posts: 3997
Joined: Tue Oct 11, 2005 10:50 pm
Location: Nevada, USA

RE: Province Trade Information

Post by 06 Maestro »

I agree that would be a very good enhancement.

Currently, I find it necessary to close the development screen to check the economics/trade review to ensure that changing provincial settings will not break a trade agreement. I find that I must do this 2 or three times per turn.
Banking establishments are more dangerous than standing armies.

Thomas Jefferson

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