panzerfausts are useless

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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DasHoff
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panzerfausts are useless

Post by DasHoff »

anyone else noticed this? its turn 2 of the 2nd day, so far ive probably suffered around 10 panzerfaust attacks in h2h. id say 7 of them have missed, 2 hit and did nothing, 1 hit and immobilised my tank. im not even scared of them anymore, i just roll my tanks up to a house and clear them out point blank.

even at 10m range, they seem to miss by like 10m, its hilarious
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Senior Drill
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RE: panzerfausts are useless

Post by Senior Drill »

If you believe that, keep playing that way. It will cost you. Panzerfaust 30's can destroy any Allied tank at 60 meters if the team is calm and determined. I've lost many tanks to them.

You say it was in H2H. Your opponent probably was trying to order an AT attack, which seldom gives favorable results. Panzerfaust equipped teams, like AT guns, are best left alone. Set 'em and forget 'em and they will do the best they can.
C'est magnifique, mais ce n'est pas la guerre.
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DasHoff
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RE: panzerfausts are useless

Post by DasHoff »

if theyre only gonna do damage when the squads are sitting there, calm, then id definately say theyre pretty useless, as usually they will usually have infantry in their face as well as tanks, and the scene is rarely calm.

ill remember the tip whenever i play germans though, thanks
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Andrew Williams
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RE: panzerfausts are useless

Post by Andrew Williams »

Hey Hoff

Exactly the same response as I gave you... must be something in that????
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tigercub
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RE: panzerfausts are useless

Post by tigercub »

Panzer faust work just fine....just fix the mortar.


Tiger!
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panzerlehr62
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RE: panzerfausts are useless

Post by panzerlehr62 »

In this game, playing the "GC ONLY" you are somewhat correct. Ive had at least 3 faust attacks (I always try to mention them in the posts) that I can recall so far, at ranges inside 30m(prob inside 20m) and only one has found the mark (oil change comment I made). 4th faust team was caught trying to get into position in hedge row and taken out. Ive never seen or had very good luck pressing them into an attacking position. Now with Zooks or Schreks, which have longer firing ranges, ive seen very good results using smoke as cover to get them into firing range.

I think more of it has to do with these 2 factors then anythg else. One, "Early ON" in the GC the teams (speaking of all german teams with anti-tank ability) have not seen a lot of action (not at SS or AB levels) so their experience level is low. Second generally speaking, there will be a lot of action going on making it even harder for them to find the mark (most of beach maps the fighting is pretty much up front and personal). In all 4 cases ive run into so far, these guys didnt have the luxury of sitting back and waiting yet.

Now, if you go by that the rest of the Campaign or playing someone in a single type battle were by teams are more experienced and have the luxury of laying in wait, then I think you might want to repost here on the results. I may not fear them either, but I will always respect what they can do in the right situation.

There is no question its important as the German player to bring these anti-tank teams along slowly and keep them alive from battle to battle as long as possible. Then try and use them as Drill mentions, later in the campaign.

As far as mortars go in this game, I see a lot of posts of how they are just screwing up this game (TLD). I can only say this on that matter, ive yet to see them alter the outcome of anything yet (Bob please post on that if you see it diffrently). We both have had at-guns out in the open, hes got open top tanks mowing the grass for God sakes and blasting hell out of me, and very rarely have we had any success using mortars on them. Key is to know when and were to use this stuff. Naturally if the mortar team is fairly close (inside 300 meters) the odds are it will find the mark pretty quick. Timing is also a issue, i.e. dont give away a position until you make your oppenent use most of his mortar rounds up. But a lot of these maps are huge and offer long lines of site, they also offer water (on beaches) which works just as good as buildings protecting an at-gun (again when mortar teams are not close in), also using the edge of the maps helps too (lot rounds will land off board). Then there is the supply issues one faces in the GC, were by you dont get 100% of the ammo for them every battle. Sometimes that number goes down to 30% (about 8 rounds) when you get a BG out of supply.

This game (TLD) is not perfect by any means, but I think if you underestand the limits of it and adjust to it were and when you can, you will find its one of the most balanced games out there. Now if I can just figuire out how to get an air attack to hit the flare marker I will be set! Matrix, can maybe next time you guys add in a B-52 strike from time to time under the umbrella of a P-51 strike (would that be too obvious,lol?)?

Gz...
Tejszd
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RE: panzerfausts are useless

Post by Tejszd »

One thing to keep in mind with the panzerfaust is the date of D-Day, June 6/1944 thus only the Panzerfaustr 30 is available.

Panzerfaust 30 - available Aug. 1940 30m range
Panzerfaust 60 - available Sept. 1944 60m range
Panzerfaust 100 - available Nov. 1944 100m range

http://en.wikipedia.org/wiki/Panzerfaust

Most players will not wait to get to or under the 30m range, that is why ordering a team to fire usually results in a miss....
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FeurerKrieg
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RE: panzerfausts are useless

Post by FeurerKrieg »

In the game with panzerlehr62 mentioned above, there was another tank kill from a faust, it was on a GJS map, the one with the buildings up front and the big open space. Early on, when clearing the buildings two tanks rolled up, and one of the infantry teams got a sherman (i think) with their one faust shot.

There was also the oil change kill as well.

So I think, from shots fired, I've seen maybe 4 or 5 shots fired and 2 kills. Those were penetrating kills by the way, not just immobilizations. So IMO the PzFausts are fine as is. You just have to let the guys use them when they are sure they can get the shot. Ordering them to fire I think lowers the chances because they might fire in less than ideal conditions.
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panzerlehr62
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RE: panzerfausts are useless

Post by panzerlehr62 »

Yep, you are correct Bob. You have had 2 fausts fired at me at sword beach. One early on, when I first landed on the beach, and the kill was made by the only man left in the team to boot (I think he surrendered after the kill) because my command team paniced and retreated away leaving the tank alone. The second firing was a miss only because the poor guys were out in the open and being fired at by 3 or 4 teams. So you are at least at 40% so far with kills, which isn't bad considering in every case your men have been under fire.

Gz...
FatFlint
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RE: panzerfausts are useless

Post by FatFlint »

In the Gc that Kosigan and I played I lost 93 pieces of armor. His Anti-tank units were with out a doubt doing their job.

I have personally seen Piat, Bazooka, and PzFaust teams all cower when tanks get to close to them. You'd think that they'd be happy to have a better shot, but it just scares the hell out of them. I've also seen every anti-tank team, except the Piat teams, make unbelieavable shots at a range. Shots I would have never believed possible.

I leave my AT units alone. Let them be for as long as you can. Try and place them in the path of where you think the enemy armor will be advancing.

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DasHoff
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RE: panzerfausts are useless

Post by DasHoff »

yeah andrew you told me exactly the same thing i know, just wanted to start up discussion about it XD

ive rolled over gren squads in trenches, and gunned them down point blank while theyre holdin their faust haha

my biggest mistake was recently where i put a french commando squad in a building on caen, hoping some armor would roll by, sure enough an unsupported pz4 rolled by and i told them to attack, not realising the frenchies have no explosives... haha. because in GJS the british commandos had explosives. so basically they ran out onto the street and threw all their grenades at the tank, and eventually got gunned down by following infantry

my fave tank killing moments will always be in COI though. watching guys throw molotovs at t34s, blowing them up, makes me happy
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Senior Drill
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RE: panzerfausts are useless

Post by Senior Drill »

Well, back to the point: Panzerfausts in TLD are worthwhile at their effective range and like all weapons have varying degees of success from the mulitple probability rolls of dice the game engine calculates. You win some, you lose some and some are rained out. But they can kill tanks. Your premise is false. STFU.
C'est magnifique, mais ce n'est pas la guerre.
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DasHoff
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RE: panzerfausts are useless

Post by DasHoff »

ORIGINAL: Senior Drill

Well, back to the point: Panzerfausts in TLD are worthwhile at their effective range and like all weapons have varying degees of success from the mulitple probability rolls of dice the game engine calculates. You win some, you lose some and some are rained out. But they can kill tanks. Your premise is false. STFU.

settle petal. i didnt actually mean they were useless, and that they couldnt kill tanks. just wanted to share my experiences and hear others

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